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Thread: PLD abilities

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  1. #1
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ralvenom View Post
    The CD isn't really that long, considering some of the "best" tank CDs in the game are 180 seconds, whereas Divine Veil is 150 seconds. Over the course of a 8:30 fight, that's 3 uses of Divine Veil. That's the same recast time as Vengeance (WAR skill).
    In an 8:30 fight, warrior can use vengeance at:

    0:00 start of the fight
    2:00
    4:00
    6:00
    8:00

    Five times.

    Divine Veil could be used at

    0:00
    2:30
    5:00
    7:30

    4 times.

    But you shouldn't really be comparing Vengeance and Divine Veil, since one is personal mitigation and the other is raid mitigation. Vengeance lasts 15 seconds while Veil lasts a set amount of HP (usually one hit, a raid AOE). Divine Veil's cooldown is too long. The closest ability to it is Deployment Tactics, which can absorb WAY more damage and is on a shorter cooldown.
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    Last edited by Brannigan; 11-17-2015 at 08:21 AM.

  2. #2
    Player
    Martin_Arcainess's Avatar
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    Aug 2013
    Location
    Ul'Dah
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    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    But you shouldn't really be comparing Vengeance and Divine Veil, since one is personal mitigation and the other is raid mitigation. Vengeance lasts 15 seconds while Veil lasts a set amount of HP (usually one hit, a raid AOE). Divine Veil's cooldown is too long. The closest ability to it is Deployment Tactics, which can absorb WAY more damage and is on a shorter cooldown.
    Why not apply both Deployment tactics and Divine veil?

    Funny thing is people was asking for a Stone Skin that would effect all party members and we got it in the form of divine veil. It's just a matter of people knowing when to use it. it even happens to Stone Skin, a few people saying it's useless because they can't find a time to use it. in that case it's the players fault not knowing how to use the skill not the skill itself.
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  3. #3
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Martin_Arcainess View Post
    Why not apply both Deployment tactics and Divine veil?

    Funny thing is people was asking for a Stone Skin that would effect all party members and we got it in the form of divine veil. It's just a matter of people knowing when to use it. it even happens to Stone Skin, a few people saying it's useless because they can't find a time to use it. in that case it's the players fault not knowing how to use the skill not the skill itself.
    Its actually stronger than an AoE stoneskin on everyone but a Warrior in Defiance as the shield is equal to 10% the Paladin's hp. With an i210 Vit Paladin this is 40% (Dragoon) to 60% (Healer) stronger than Stoneskin if they are in i210.

    The biggest problem I've seen with the Divine Veil is that it scales best with Vit, but the current meta favors Str.
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  4. #4
    Player
    Martin_Arcainess's Avatar
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    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Its actually stronger than an AoE stoneskin on everyone but a Warrior in Defiance as the shield is equal to 10% the Paladin's hp. With an i210 Vit Paladin this is 40% (Dragoon) to 60% (Healer) stronger than Stoneskin if they are in i210.

    The biggest problem I've seen with the Divine Veil is that it scales best with Vit, but the current meta favors Str.
    Damn that some HP mitigation there. At the moment for Thordan I'm mostly using VIT gear as he hits like a truck even with AA.


    About Royal Authority, I don't get why people saying it's boring because it has no effect. It's a awesome skill! The main point of it is to increase your DPS purely so it doesn't need a status effect added onto it. I'ts pure potency.
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  5. #5
    Player
    FallenWings's Avatar
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    Nov 2013
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    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Martin_Arcainess View Post
    ...About Royal Authority, I don't get why people saying it's boring because it has no effect. It's a awesome skill! The main point of it is to increase your DPS purely so it doesn't need a status effect added onto it. I'ts pure potency.
    The issue with Royal Authority is that it comparatively sucks when you want to Sword Oath tank.

    The Royal Authority combo is like a half baked Butcher's Block chain for PLD.

    Butcher's Block for Warrior is their strongest combo chain AND their primary enmity chain, which enables them to do two things at once, DPS more and Hold Aggro.

    Storm's Path is the lowest combo chain and is largely optional.

    Rage of Halone is the lowest combo chain and is required if you want to hold aggro.

    This disparity is made worse thanks to PLD's enmity modifiers being lower than WARs and DRKs ontop of the fact that PLDs have no equivalent in Maim/Darkside for further Enmity boosting.

    I don't know how good the new Shield Swipe is for enmity so I can't comment on that properly but I'm fairly sure that 150 x3(?) every 15-Badluck does not outweigh a static +25% or 15%(+Dark Arts) to overall enmity.

    In regards to PLD skills

    Clemency is always going to be niche unless it can operate like Equilibrium (Instantaneous Self Heal).

    Divine Veil is going to be niche until we encounter something like a Teraflare in which ALL Debuffs and Raid-wide Shields MUST be up. But then that would incur a problem in which Divine Veil becomes necessary and DRKs get left out.

    Sheltron I would really like to see it block Magic damage at the very least. It would lessen the mitigation disparity with Magical Tankbusters whilst also letting DRK still be the magic specialist since 10 seconds of all magical damage > 1 instance of magical damage. If this is somehow too imbalanced, then let DRKs parry magical damage. They would further be the better magic specialist by chance. Just spitballing.
    (2)
    Last edited by FallenWings; 11-19-2015 at 12:57 AM. Reason: editmaster5000