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  1. #1
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60

    Diadem Gameplay Feedback

    A couple of changes I like to see made to the Diadems gameplay mechanics.

    Enemy Respawn Cooldown.

    Limit the number of enemy respawns per location for a period of time after X respawns. (2-3 respawns per creature). 15 minute cooldown.

    This would force individual parties to further work together in choosing locations to farm as well as diversify the gameplay by presenting different visual, mechanical and combat elements. This would also add greater incentive to FC Alliance runs.


    2-3Star rated monsters.

    Beyond your average Rank IV, V and Star. Introduce rare 2-3Star rated, powerful NMs, which can be either forcibly spawned with dropped key items or by meeting certain conditions such as current S ranks outside of the Diadem.


    Give added incentive to completion of Objectives. At this point, after you're capped and most everyone else is. Every one just ignores the objectives because they dont need the tomes. Maybe have it grant an item for spawning a Star rank? or have it spawn fresh tracks.

    This would also force other parties to navigate the map more to come join for guaranteed spawns of NMs. Further diversifying things.
    (1)

  2. #2
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    It is pretty boring that everyone goes to "Dino Island" and just kills things there for 80+ minutes
    (2)

  3. #3
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Also, In the long term for Exploratory Missions, Its difficult to come up with suggestions because we currently do not know exactly "what" role this content plays in the end game.

    At the moment its providing easy gear. Which is likely to catch up players lagging behind and gear up alts. As well as prepare for the reworked Materia system.

    In the long run however. What is the purpose of Diadem? Is it Materia?

    This content is very similar to Dynamis in FFXI. Perhaps they could borrow some points from it as to the purpose that Dynamis served.
    (0)

  4. #4
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ashelia_Ferron View Post
    It is pretty boring that everyone goes to "Dino Island" and just kills things there for 80+ minutes
    It's fun in its own way but yeah. That needs to change. Theres an entire massive map to explore.

    I have done missions where my party has been the only one in the entire instance. It is impossible to kill Star ranks and even some of the Rank V NMs. So some people Ive heard argue "go off and do your own thing with your own party". The way the content is designed, unless the players as a whole are forced to move. Its not going to happen.
    (1)

  5. #5
    Player
    mandodo69's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    205
    Character
    Hellbound Heart
    World
    Cactuar
    Main Class
    Lancer Lv 70
    Quote Originally Posted by KeluBehemoth View Post
    Also, In the long term for Exploratory Missions, Its difficult to come up with suggestions because we currently do not know exactly "what" role this content plays in the end game.

    At the moment its providing easy gear. Which is likely to catch up players lagging behind and gear up alts. As well as prepare for the reworked Materia system.

    In the long run however. What is the purpose of Diadem? Is it Materia?

    This content is very similar to Dynamis in FFXI. Perhaps they could borrow some points from it as to the purpose that Dynamis served.
    Materia, the mount, materials.

    One thing i love, you can get shards, crystals, and clusters for crafting. Cheaper then the MB.

    Also gearing up too. Last night I got 2 pieces of 210 gear for my PLD.
    (0)

  6. #6
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    722
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    I absolutely agree that objectives should somehow be tied to the loot.

    For an extreme case, you can make it so that you can't obtain chests from monsters until the three objectives are cleared.

    I guess you could also make the drop rate of gold chests increase upon completion too.
    (1)
    Last edited by Andevom; 11-17-2015 at 03:27 AM.

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I'd like to see more of a variety in objectives and incentives to do them as well as incentives to spread out and not have everyone in the zone in one spot rushing everything. Force spawning a gold chest when you complete all objectives would be a good first step to me since it's still do-able with a small group and doesn't require you to be busy for 90 minutes straight.

    They could also make the NMs spawn on a set timer so people would have to go around and look for them, but it would probably be a good idea to reduce the amount of stat variance in the gear in that case or introduce some way of rerolling stats on a piece since it would probably result in less gold chests spawning overall.
    (0)
    Last edited by Estellios; 11-17-2015 at 02:46 AM.