Quote Originally Posted by chidarake View Post
crafting is not going to be like ARR...
This is the problem though. It's unacceptable that gatherers are the only ones making incredible profits. Their entry costs are low, the difficulty is low since you don't have to look for complex rotations each tailored for a particular kind of recipe, you get most of your gear without any help from crafters so you're more or less self sufficient...but most of all you need basic equipment to gather favor mats.
Crafters, on the other hand, have to undertake huge investments both to gear up and to buy the materials to craft your recipes, taking a significant risk since if you don't HQ your craft you basically have no way to make your money back and you'll surely incur a loss.
The only reason why right now there's a gil flow from crafters to gatherers is because in ARR crafters could make incredible profits and have amassed fortunes. SE is basically trying to balance things that were unbalanced in the past by introducing more disequilibrium now in the opposite direction.