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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by chidarake View Post
    crafting is not going to be like ARR...
    This is the problem though. It's unacceptable that gatherers are the only ones making incredible profits. Their entry costs are low, the difficulty is low since you don't have to look for complex rotations each tailored for a particular kind of recipe, you get most of your gear without any help from crafters so you're more or less self sufficient...but most of all you need basic equipment to gather favor mats.
    Crafters, on the other hand, have to undertake huge investments both to gear up and to buy the materials to craft your recipes, taking a significant risk since if you don't HQ your craft you basically have no way to make your money back and you'll surely incur a loss.
    The only reason why right now there's a gil flow from crafters to gatherers is because in ARR crafters could make incredible profits and have amassed fortunes. SE is basically trying to balance things that were unbalanced in the past by introducing more disequilibrium now in the opposite direction.
    (4)

  2. #2
    Player
    Lobotomite's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    30
    Character
    Liber Juvenis
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Lastelli View Post
    SE is basically trying to balance things that were unbalanced in the past by introducing more disequilibrium now in the opposite direction.
    This is (probably) why DoH/L tier Vs are still incredibly rare; they're trying to use their rarity (and thus, cost) to sink some of the hardcores' gil stores out of the game. Thing is, (a) the hardcores are savvy enough to see what the devs are trying to do, and they're largely not going to bite/play ball, and (b) the entire non-hardcore crafting community's being held at gunpoint as well, especially if the recipe difficulty of 60 3* will require fully-melded 60 2* gear to reliably HQ (or, hell, even break past the drop-dead craftsmanship/control requirement).

    Again, wasn't the whole point of the 3.0 crafting rebalance to make it accessible to casuals? Where is this vaunted accessibility? I, for one, am not looking for the recipes to be faceroll easy. But I am looking for a clear progression path, a reason to care, and for recipe materials to be cheap enough so that I can play around and experiment with rotations just like when things were good with Lucis and 50 4* back in the glory days of 2.4 yore.
    (3)
    Last edited by Lobotomite; 11-17-2015 at 07:10 AM.

  3. #3
    Player
    Lobotomite's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    30
    Character
    Liber Juvenis
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Lobotomite View Post
    This is (probably) why DoH/L tier Vs are still incredibly rare; they're trying to use their rarity (and thus, cost) to sink some of the hardcores' gil stores out of the game. Thing is, (a) the hardcores are savvy enough to see what the devs are trying to do, and they're largely not going to bite/play ball, and (b) the entire non-hardcore crafting community's being held at gunpoint as well, especially if the recipe difficulty of 60 3* will require fully-melded 60 2* gear to reliably HQ (or, hell, even break past the drop-dead craftsmanship/control requirement).

    Again, wasn't the whole point of the 3.0 crafting rebalance to make it accessible to casuals? Where is this vaunted accessibility? I, for one, am not looking for the recipes to be faceroll easy. But I am looking for a clear progression path, a reason to care, and for recipe materials to be cheap enough so that I can play around and experiment with rotations just like when things were good with Lucis and 50 4* back in the glory days of 2.4 yore.
    Another potential reason that I thought of: it's a time gate. Keeping the DoH tier Vs rare will ensure that the new 'worthwhile' crafted raid gear will be inaccessible for a few weeks after the patch drops while crafters try and farm their materia to overcome craftsmanship/control requirements for 3* recipes. They don't want crafted gear allowing an easy way over the A7S and A8S Great Gear Walls of China.
    (0)