There is such an easy way to fix this thing.
Put all matches in the duty finder and the person with most wins after the tournament ends is the winner.
If multiple people has 30 wins then split the prize.
I cant understand they didn't do this right from the start with triple triad tournaments.
But i guess eventually SE will make a "fix" for this that wont really change anything then pretend everything is fine.
Honestly SE has done a really piss poor job with their mini-games. Not in the design of the game but with basic execution of tournaments and content. Rather disappointing. It would take a casual MOBA player 10 seconds to fix this.
I think maybe due to, in this case ppl can't choose who to play/match with, and then more complaints ^^;There is such an easy way to fix this thing.
Put all matches in the duty finder and the person with most wins after the tournament ends is the winner.
If multiple people has 30 wins then split the prize.
I cant understand they didn't do this right from the start with triple triad tournaments.
But i guess eventually SE will make a "fix" for this that wont really change anything then pretend everything is fine.
If they're new and you're that "much" better you shouldn't be losing to them. If they eat someone ranked higher they deserve big points for their win. If they start climbing the ranks, they also like you start getting lower points for fighting new people. So to do better have to actively fight people your level but that increass the chance of you losing.
So what If those people fought the top 8 ranked people more than you and thus they get more losses, but their wins mean more because they are quality wins.
If that's the case their placing is deserved.
Your friends are climping up to lose against you on purpose - most common way is with friends of friends...
That way you gain max points for sure!
(Funny part is when your friends who are trading become one of the top 10 too)
In fact you can never know if it was fair climbing or wintrading!
Square Enix is using way to less data to determinate who is "new" and RP was never a good idea in any games. The system was made for physical (real) games (card games, tabletop, soccer and so on) but its not working digitally because you do not "see" the players. In real life you can observe and see if there is wintrading but in digital games its much harder. Thats why lately it is common to use more user data to determinate the actual experience. Lets say you calculate from total games made the win/lose rato and match from that data, or what if you take the "join" date into consideration too and so on... there are nice proven formulas you can use to increase fairness, but still: you can abuse every system!
We have a lot players on the servers, first question:
Why restricting to only "servers" when we can have clusters and world wide... it will fix a lot problems with "no one is on my level"
secund question:
Is it really a problem if there are "more" 1st prizes? I mean it is common in tournaments to use groups and the winner of each group is getting a reward
This is done in triple triad also, you can't win unless you wake up early morning get your Alts in the ranking boards and let them give you free wins.
I believe they should make this a literal tournament. Put you in a bracket. And you have to stay for a 8-man bracket. The winner of this 8man bracket moves on to fight other winners of the 8man bracket (bracket pools). Make the MGP gain as you progress worth staying for a few hours.
The only bad part of this is it requires people to show up at the same time for the event. But atleast it'll be pure skill and leave no loopholes for cheating.
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