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  1. #21
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Velox View Post
    I think it's simply the dev team adding moss to statues to rectify an oversight in 3.0 and to better represent the thousands of years of neglect. Then again, I've always been more inclined to follow Occam's Razor.
    Only, the faint pulse that each statue generated has stopped, and it's only the "statue" with the mossy look on them, the Allagan architecture they are mounted on is not touched at all.

    They, and only they, have became mossy, and architecturally weakened.
    (1)

  2. #22
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    I may have found another map change. Hinterlands 17,23. There was that waterfall coming out of the cave in the cliff face. That whole face is cracked and crumbling now. Can anyone confirm if it was that bad before? I thought it was just the cave in a solid face.
    (0)

  3. #23
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velox View Post
    I think it's simply the dev team adding moss to statues to rectify an oversight in 3.0 and to better represent the thousands of years of neglect. Then again, I've always been more inclined to follow Occam's Razor.
    It's not just moss and plants growing on them though. If you look closely the previously gold surfaces are now replaced with tree bark. The statues are quite literally becoming trees; all three of them.
    (2)

  4. #24
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I get what you guys are saying, but even for people who haven't done the 3.1 story it's mossy. This means it's NOT tied to the story or triggered by an event.

    This tells me it was just an aesthetic change SE decided to go with. If it was important, someone starting the game brand new today would have no idea since it would already be changed (so it can't be something important).
    (0)

  5. #25
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Velox View Post
    I get what you guys are saying, but even for people who haven't done the 3.1 story it's mossy. This means it's NOT tied to the story or triggered by an event.

    This tells me it was just an aesthetic change SE decided to go with. If it was important, someone starting the game brand new today would have no idea since it would already be changed (so it can't be something important).
    Its hard to say. Rev's Toll and Idyllshire's developments aren't based on a player's progression in the story, but the development of Rev's Toll has story implications. The Scions would never have chosen to relocate to Rev's Toll when it was just a handful of stones and tents, for example.
    (3)
    A true paladin... will sheathe his sword.

  6. #26
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,179
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Velox View Post
    I get what you guys are saying, but even for people who haven't done the 3.1 story it's mossy. This means it's NOT tied to the story or triggered by an event.
    In that case: huh. Weird. They have both sets of textures and are definitely capable of instancing objects in the field based on quest progression, so I kinda wonder why they'd choose to retcon them instead. Seems like kind of a waste, unless we're going to be seeing them in the other state at some point later on (like when van Hydrus finally takes control of the Flagship).
    (0)
    あっきれた。

  7. #27
    Player
    WyrahFhurrst's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    495
    Character
    Galyn Dotharl
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Whiteroom View Post
    I may have found another map change. Hinterlands 17,23. There was that waterfall coming out of the cave in the cliff face. That whole face is cracked and crumbling now. Can anyone confirm if it was that bad before? I thought it was just the cave in a solid face.
    The crack that emanates from the cave doesn't look to have changed, though the part at the north end of that crack may have grown. I never paid it too much attention, so I'm not sure.
    (0)

  8. #28
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    This may be me stretching it and putting together hints that don't belong, but

    According to the WHM storyline, the aether of the Shroud is influenced by the aether of the Hinterlands and Highlands, and Ishgard in general. So when something is happening in Dravania, it also directly influences the Shroud.

    Aether, unless you're in the Void, does not exist within a vacuum. This means that the aether of Dravania/Coerthas/Ishgard in general is also influenced by the aether in the Shroud.

    And what's wrong with the aether in the Shroud that could influence Ishgard? Well, we don't know, but that scholar in 2.5 seemed extremely panicked about it.

    Because of Thordan disturbing the Triad, paired with the possible altering of the regional aether from the Shroud, the strange, out of place tree-like appearance makes me feel like the Triad is being influenced by whatever it is that is changing the aether in the Shroud, which could possibly be very, very bad.
    (1)

  9. #29
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by WyrahFhurrst View Post
    The crack that emanates from the cave doesn't look to have changed, though the part at the north end of that crack may have grown. I never paid it too much attention, so I'm not sure.
    Yeah, my bad, I was able to find a video that showed the area before. It seems I was mistaken.
    (0)

  10. #30
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I came to FFXIV at the end of 2.2 & didn't complete the story until 2.3 but lots of things that I'd already seen in the field were shown happening in the MSQ. They may just do it that way & upon another visit to Azys Lla in 3.2 any newbie will see the old style in the cutscenes. After all, you can't access Azys Lla without a nice long scene.
    (0)

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