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  1. #1
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by nssixn6 View Post
    (Stones)
    /micon "Stone"
    /ac "Stone III" <t>
    /ac "Stone II" <t>
    /ac "Stone" <t>
    - this macro casts the highest available stone on your target, note due to server delay the correct spell may not cast,
    this is only for a WHM in sub 60 content, if only doing 60 content, replace with plain Stone III
    One thing you can do to make this reliable is by making a macro that sets the stone skills on the hotbar, then grouping it with a skill like protect.

    for example:
    /micon protect
    /hotbar action "Stone" #targetHotbarNumber #targetHotbarSlotNumber
    /hotbar action "Stone II" #targetHotbarNumber #targetHotbarSlotNumber
    /hotbar action "Stone III" #targetHotbarNumber #targetHotbarSlotNumber
    /ac protect

    Activating this macro will push the highest available stone for lvl/lvl-sync to a specified location on a hotbar. the crosshotbar syntax is a bit different though. Not sure exactly what it is.
    (1)

  2. #2
    Player
    r2rknot's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Olivia Lynn
    World
    Siren
    Main Class
    White Mage Lv 60
    Quote Originally Posted by winsock View Post
    One thing you can do to make this reliable is by making a macro that sets the stone skills on the hotbar, then grouping it with a skill like protect.


    Activating this macro will push the highest available stone for lvl/lvl-sync to a specified location on a hotbar. the crosshotbar syntax is a bit different though. Not sure exactly what it is.
    This is a brilliant way to adjust spells for low-level stuff you often find yourself in. I had been using a 'fall though' macro like the above, but this eliminates a lot of the problems with doing things that way. thanks!

    As a side note. I'd love it SE if, instead of a new spell, you simply assigned traits that buffed the spells/abilities as you've done for others. That way their effectives cascades up and down as needed or synched.
    (1)