Honestly, there's just way too many variables that come into play with this, many of which we don't have any concrete info about yet. Gil, stats, content design, success rates, drop rates, etc, etc. It literally affects every aspect of the game, and likewise it's very easy to overlook something seemingly insignificant yet which has the potential to break the game.
This has to be handled very cautiously because they have to make sure that the content they release is worth doing for everyone, while at the same time not making the rewards from it too OP. The purchasable equipment can't be too OP either when compared to the content-acruired equipment. They have to make sure that the game doesn't revolve entirely around gil. Those are among the most important aspects of it, but there's still more to it than that.
As I said earlier, I'm really not even going to bother to get into it until we have concrete info on all of these aspects. Unfortunately, this means that no matter how much info we are given through dev posts, there will always be more questions that follow. That's not to say that more info wouldn't be nice. But to really see what effect this will all have on the game as a whole is something we'll have to actually test and see firsthand.
I'll just say it again, I really hope they thought this entire system through and tested its effects on the game itself before releasing it. It's very likely that a small mistake has the potential to cripple certain aspects of the game.


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