If you are referring to Clemency, then yes, you can do 1 good heal for a majority of your mp. But as Yonanja stated, I was referring to the cross class cure. How often do you need to heal 6-8k hp heal on someone else? It's a good last ditch save effort, much like hallowed ground. But not something you use (or even can use) frequently. But either way, cure wasn't so much the selling point I was going for. Just one of those, "why do we have this" kind of things. If I have it, why not allow me to utilize it?
As for featherfoot and haymaker sucking... sure. We can also say Protect sucks as well. Why bother? But yes, for a WAR, they aren't the best (because they have a good pick of options for cross class available to them). But for a PLD, I'd welcome any moves off GCD. Even our stun is connected to our GCD. And slow is a nice added perk. I doubt you also think shield swipe sucks, especially after the patch.
And yes, I do say PLD aren't great at AoE and not every dungeon has 8 players. While DRK and WAR have no issues dishing out AoE for both dmg and enmity, PLD's are left with flashing and hoping the overgeared DRG in an lvl 30 dungeon doesn't pull the aggro too quickly. If I'm just fighting for enmity on a boss fight, I can very often beat out a WAR and even a DRK at times, but in a mob, there's a clear disadvantage. Especially if it's not level sync'd at lvl 50 (as we lose circle of scorn).
And for Sword Oath, yes the dmg increase is great for long boss fights. You can really see the difference when the fight drags on, but those attacks do NOT do high damage by any means. The attack stances for WAR and DRK are % on top of ALL their move sets. Allowing them to deal out a couple thousand of dmg in a single move, let alone multiple. But hey, I am putting in a steady stream of 150-250 auto attack hits. Fear me Odin. Fear me.
For those who perfect the stance dances, sure, you can offset most disadvantages. Doesn't mean they aren't still disadvantages. And just to put it out there, I'm not trying to argue with you for argument's sake. I LOVE being a PLD regardless of these things. But I notice these things. In my FC the WAR and I are constantly trying to rival each other (but we do work well together, we just like to challenge one another). I find that I often have to have better gear and a higher level to keep up with the WAR. The DRK in our team is lower lvl however, so when he catches up, I'll see how they compare in depth at that time. I'm only going off observation of other DRK's atm. The WAR and I talk nearly daily on skype calls comparing. Point being, I do know how to use PLD efficiently. But I'm simply trying to point some things out that I noticed when comparing myself to the other tanks and why I seem to have a harder time. Honestly, when I'm in a low lvl sync'd dungeon with a bunch of ilvl200 geared DPS and healer and still able to hold the aggro of the mobs with my PLD, I'm happy. I know that I can at least do my job right (not to say I don't make mistakes...)
Thanks on the correction. That was an oversight on my part. But it's still dmg mitigation and that's always helpful. Especially when looking at our other options aside from Stoneskin.
And yea, that would do it too :P Those would all be welcomed changes, but we've been asking for these things for a while now. So I simply put up an idea that was at least heading towards PLD's trying to be different and useful rather than trying to catch up to the DRK or WAR in DPS.
Were these changes from 3.1 patch? I use haymaker with my lower lvl ninja and it does not interrupt any GCD's. But I've yet to play it since the patch.
Mantra, my bad. I do not have a high level Monk. I simply went off of what's stated on the wiki (which already has the updated 3.1 changes... so I assumed they gave the correct info there).
As an OT, yes, PLD can deal good DPS via auto attack boost. I've noticed the usefulness myself using it whenever I can. But even with that, most will pass on a PLD OT using sword oath. Why is that?
And you say everyone takes Provoke and Covalescense. Yes. You are right. But that's part of our class and now everyone has it. We have no identity on that aspect. They are simply "necessary tank actions". Our bread and butter tank moves are out there for everyone to take. Awareness used with raw intuition on a WAR is a very good combo. 75% of the time you are supposed to be vulnerable, you end up covering yourself with this move.
And as I said, the moves aren't necessarily the highest priority picks. The point I was trying to make was that they CAN be utilized well. Especially in comparison to the PLD cross class skills. I have not run into many parties that decide we don't need any healer's and can afford to wait until AFTER every battle for a raise. Protect itself is a great move. But nearly every healer has it. Stoneskin is great, but nearly every healer has it. Cure is great, just not in the hands of a PLD or any non-healing class. Raise is great, if it can be utilized when it's needed (during the battle). That's HALF of our cross class skills right there that really don't have huge utility. Stoneskin's saving grace is that you can focus on putting it on to conserve a small amount of time and mp for your healer's during battle. Especially as an offtank in a boss fight. This is the point I'm trying to make. We lose so much utility because we CAN'T make use of the cross class skills given to us.