Quote Originally Posted by Nephera View Post
Fake difficulty works a lot better in single player games because making a mistake is usually entirely on you.
Yep. I'd rather have real difficulty that makes me think and strategize and cooperate rather than fake difficulty that just wastes my time.

That's why I'd rather have the game lean more towards rewarding you for staying alive, rather than punishing you for dying. It's less aggravating to go from rewarded back to normal, rather than normal to weaker. Especially if the death isn't your own fault.