The problem is that Yoshida is either totally misinformed about the situation with the three tanks or he's desperately trying to pull the wool over the eyes of the players so that they don't have to explain why fixes didn't happen months ago. It's not about one tank being disadvantaged in one set of content, it's about there being no clarity of vision in the design of the tanks or any pretense of attempting to balance the tanks from a defensive or offensive PoV.
It's not just PLD that's broken, DRK is also broken. Even DRK+WAR is broken if we were doing 2.0 content. Nerfing WAR or mindlessly buffing PLD won't really solve the problem either, they need to go do the work that they should have done before releasing 3.0 and make it so the three tanks work together properly.
I posted this in the JP forums, but here's a quick analysis of the tank situation.
Debuffs:
WAR: DMG -10%
DRK: INT -10% (overwritten by MNK), DMG -10% (depends on parry, can be applied to 1 target only)
PLD: STR -10%
Defensive Buffs:
PLD/DRK: -20% DMG 22% uptime
WAR: -20% DMG >30% uptime
PLD: -40% DMG 5.5% uptime
DRK: -30% DMG 5.5% uptime
WAR: -30% DMG 12.5% uptime
PLD: Block+60% 8.3% uptime
DRK: Parry+30% 33% uptime
WAR: 100% Parry 22% uptime
Other:
PLD: Sheltron, Stoneskin, Convalescence+10%, Awareness duration enhanced, Shield
DRK: Dark Mind
WAR: Thrill of Battle, Infuriate, Foresight recast reduced, Bloodbath duration enhanced, Wrath-based parry buff
Interruptions:
PLD: Stun, Silence, Pacification
DRK: Stun
WAR: Stun
DPS:
DRK: No Grit MT high, Grit very high, OT average, AoE high
PLD: SwO MT slightly low, ShO very low, OT somewhat low, AoE extremely low
WAR: Del MT high, Def average, OT very high, AoE very high
TP management:
DRK: Bad as OT, terrible as MT
PLD: Bad as OT, bad as MT
WAR: Virtually unlimited as OT, Excellent as MT
Self-heal:
PLD: Terrible if interrupted, Excellent if not interrupted
DRK: Limited
WAR: Good to Excellent
Utility:
PLD: Divine Veil, Protect, Stoneskin, Cover, Clemency
DRK: Reprisal (requires parrying damage), Delirium (overwritten by MNK)
WAR: Storm's Path, Storm's Eye, Defiance-buff to Deployment Tactics, Clemency, and Synastry, Mantra
So we have:
PLD: The only tank with a complete interruption toolkit (even both the other tanks combined do not make a PLD interruption toolkit). Average against physical damage. Poor against magic damage. Low DPS. Low AoE. Poor TP management. Highly conditional self-healing. Situational utility.
DRK: Good against magic damage. Poor against physical damage. Conditionally high DPS. Poor to terrible TP management. Poor self-healing. Highly conditional utility.
WAR: Good against magic damage. Excellent against physical damage. Unconditionally high DPS. Excellent TP management. Good self-healing. Unconditionally excellent utility.
Incidentally WAR does have one "weakness"; it pairs relatively badly with Scholar due to how Defiance works. Hilarious that it's contrary to the lore.
Having waited months since the drop of 3.0, if they honestly expect people to wait until 3.2 they sure as hell better start acknowledging the problem and being transparent about their plans for a solution instead of trying to feed us "well, it's about how the jobs work in the content" and trying to pretend there's nothing wrong with the jobs themselves.
The system is broken because they've kept skills as they were in 2.0 when there were only 2 options for tanks and they've brought in a new tank that doesn't form a complete debuff and interruption toolkit when paired with either other tank and a gimmick (a tremendously strong magic cooldown) that is so situational and contrary to the design of the vast majority of existing healer and tank mitigation skills (Foresight, Eye4Eye, etc.) that content that caters to it clashes badly with other jobs.


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