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  1. #211
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    yeah, but wow, in old times you need to do dungeons for get gear and you prepare for the next dungeon, like a progression
    any wow boss >>> bcnm, anyboss in ffxi in difficult really
    ffxi elite was the people spend hours, days and months for 1 poor item, also they uses like a objet outher ls members
    (0)

  2. #212
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by odette View Post
    yeah, but wow, in old times you need to do dungeons for get gear and you prepare for the next dungeon, like a progression
    any wow boss >>> bcnm, anyboss in ffxi in difficult really
    ffxi elite was the people spend hours, days and months for 1 poor item, also they uses like a objet outher ls members
    yeah cause now 8man groups aren't gonna objet outher ls members, u change one type of game players doing something to another. it doesn't fix anything. u still get only vent groups, u get only static friends, or ls only 8man dungeons. on top of that how many players u think in every ls? and how many runs a week u think we will see? there will be people sitting on there thumbs in every ls hoping to be the pug for a run once in while and a few months into this system u can't even shout u'rself to put them together cause everyone will depend on ls to do it either way. is what happen in warhammer, you can spend a full day shouting even 5/6 and never get your last member. even now, what hardest gear will what be set for certain players to get while the interchanging players get the garbage everyone else got? so tell me the diff? that in 3-4months u can just get it handed to you? i object. people that use people use people, changes in style of game plays only changes who gets to do it and how just like real life. and when u finally do get that item that take months your proud of wearing it at least, nothing i got from batral made me excited. fact it felt like i got garbage drops, and that is what u will feel like the hole game. when i put on my peacock charm after 2months straight camping it, i had pride in tossing it on, if your happy with peoples garbage then all the power to you.
    (1)
    Last edited by weeble; 09-17-2011 at 11:29 AM.

  3. #213
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Konachibi View Post
    I don't like it either. Easy content with gear that will quickly be replaced doesn't feel rewarding
    Hard content lasts longer, and you feel more rewarded if you earn something from it, especially if that something is going to last you a good long while.
    Final Fantasy 11 End Game was perfect. Doing hard core insane missions filled with lore that took months to complete leading you to be able to reach end game involving Gods, Sky and Sea, HNMs, NMs as difficult as obtaining multi hit great katana in the CoP zone. Nyzule Isle, Dynamis, BCNM, KSNM, all of that was time consuming and well worth it. The gear took long to get but felt so good when achieved and people wanted you in groups and guilds because of your well earned power. Better gear = faster merits, xp, BIGGER EPEEN, easier encounters with End Game monsters to furhter obtain more gear.

    When things are hard to get, it makes us want it even more and go the extra mile to achieve it. Involving adventure, memories, invested time worth while, new friends, tactics, strategies, that feeling you get when obtaining it and every time you use it or show it off.

    When things are easy to get, everyone will have it. Clones of you will be everywhere, there is nothing to look forward to, the game becomes dull and boring, epeen won't exist ; ; You will never feel unique, investing time into an MMO when things are just handed to you is a complete waste of time IMO... it makes no sense.
    (2)
    Last edited by Spuffin; 09-17-2011 at 12:01 PM.

  4. #214
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Spuffin View Post
    Final Fantasy 11 End Game was perfect. Far from it. See below. Doing hard core insane missions filled with lore that took months to complete I agree so far. leading you to be able to reach end game involving Gods, Sky and Sea, HNMs, NMs as difficult as obtaining multi hit great katana in the CoP zone. Nyzule Isle, Dynamis, BCNM, KSNM, Using event milestones to unlock areas is alright. all of that was time consuming and well worth it. Not because it was time consuming. The gear took long to get but felt so good when achieved and people wanted you in groups and guilds because of your well earned power. Never once witnessed this even indirectly or even heard about it on a forum in the 7 years I played XI. Better gear = faster merits, xp, BIGGER EPEEN I would love for that to be deflated. Especially when it's used in all caps no less. At first when I saw the post I thought it was a joke post because these words stood out so much. I'm still not sure if it is or not..., easier encounters with End Game monsters to furhter obtain more gear.

    When things are hard to get, it makes us want it even more and go the extra mile to achieve it. Involving adventure, memories, invested time worth while Whoa there! That's very subjective., new friends New?, tactics Agreed, strategies Agreed, that feeling you get when obtaining it and every time you use it or show it off Dies eventually regardless if no one has it or not..

    When things are easy to get, everyone will have it. Clones of you will be everywhere, there is nothing to look forward to Not new content involving, and I quote, "tactics, strategies"?, the game becomes dull and boring, epeen won't exist This is bad how?; ; You will never feel unique There are other ways to be unique., investing time into an MMO when things are just handed to you is a complete waste of time IMO Agreed.... it makes no sense. Depends on age group, theme, goal, but in the case of XIV I'd agree. Things shouldn't be handed to you. You should have to seek them out.
    Ullikummi ....
    Fighting bots for claim for a chance to fight what you're really trying to fight

    18-24 hour fights ....
    Destroying your games reputation in the media

    Waiting for an entire weekend to get a ToD that happened at 3AM in your timezone on a workday and being 5th or 6th in line to claim the drop in your LS.....

    Priceless

    EDIT: Updated to include the rest of the changed quoted text.
    (2)
    Last edited by Rhomagus; 09-17-2011 at 12:23 PM.

  5. #215
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rhomagus View Post
    Ullikummi ....
    Fighting bots for claim for a chance to fight what you're really trying to fight

    18-24 hour fights ....
    Destroying your games reputation in the media

    Waiting for an entire weekend to get a ToD that happened at 3AM in your timezone on a workday.....

    Priceless
    they turned ullikummi into a pop drop item, problem fixed just like any of the problems you mention can be fixed.

    18-24hr fights? i not sure what that intels to but take for instance warhammers largest dungeon, lost vale, if know what doing it can take 2-3hrs but in reality most can't get it done in 6hours. people gotta go in and out of it during a weeks time to finish it and usually they don't. as for long pop timers then yeah we don't need it... this game already fixed that by adding fast pop times, though even now it's not really fast enough for fog repops and stuff. they should make drops less but keep us there not bored or afk for TOD's, if anything while one ls is killing it, the mobs around zone could have low drop items that higher the chance of drops on the NM itself. just fix the issues ...yeah, don't use a games mistakes to try toss out the whole thing. that is what yoshi did to everything in this game already.

    that game was priceless and one of a kind, SE making ffxiv what it is after having ffxi is like your best friend screwing your gf while your at work. you expect other dudes to try and nail her when u not looking but come on now...
    ffxi might of used the final fantasy name to help create it's name, but ffxi is what did it for ffxiv.
    (1)

  6. #216
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by weeble View Post
    they turned ullikummi into a pop drop item, problem fixed just like any of the problems you mention can be fixed. Agreed.

    18-24hr fights? Pandemonium Warden/Absolute Virtue pre rage timer. i not sure what that intels to but take for instance warhammers largest dungeon, lost vale, if know what doing it can take 2-3hrs but in reality most can't get it done in 6hours. This is okay with me. people gotta go in and out of it during a weeks time to finish it and usually they don't. as for long pop timers then yeah we don't need it.../nod this game already fixed that by adding fast pop times, though even now it's not really fast enough for fog repops and stuff. they should make drops less Don't really agree but I agree with the post as a whole so it's no biggie.but keep us there not bored or afk for TOD's, Totally if anything while one ls is killing it, the mobs around zone could have low drop items that higher the chance of drops on the NM itself. Interesting. just fix the issues Definitely...yeah, don't use a games mistakes to try toss out the whole thing. Not tossing out the whole thing, just pointing out how XI end game was actually very much less than "perfect" that is what yoshi did to everything in this game already. Disagree.

    that game was priceless and one of a kind, SE making ffxiv what it is after having ffxi is like your best friend screwing your gf while your at work. you expect other dudes to try and nail her when u not looking but come on now... I'm not following the metaphor but I chuckled regardless
    ffxi might of used the final fantasy name to help create it's name, but ffxi is what did it for ffxiv. True. Never knocked the game entirely, but I'd say not fixing that games mistakes would be worse than releasing another copy of it with better graphics.
    We agree here in this post.

    The fixes were needed. The mistakes don't need to be repeated.
    (0)
    Last edited by Rhomagus; 09-17-2011 at 12:34 PM.

  7. #217
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Could care less. I play MMOs for fun, not a false sense of accomplishment because I beat a random number generator.
    (2)

  8. #218
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Corrderio View Post
    Could care less. I play MMOs for fun, not a false sense of accomplishment because I beat a random number generator.
    you do care, it's just that your opinions are those of the direction they taking the game, or you'd still be the squeakers trying to get oiled.

    fun is to each his own, there is tons of genre's for games for every type of person to enjoy. some play the hard modes, some play the for trophies,or actually enjoy the new map or zone that you don't see till the end, some run threw easy mode and get a new game, some only play online games. why do all mmo's seem to use the same formula anywho with just small twists. they all should have these genre's twisted in them and they all should chose there market, not a everyone market.

    normally you get to pick your game and play it how you like but mmo's it seems like they moving all in one direction. least this mmo. seems like they say don't want to be wow killers, granted. but in reality they are after the would be wow players, the new players. they trying to funnel everyone towards this game with there easy to do gaming.
    (1)
    Last edited by weeble; 09-17-2011 at 01:37 PM.

  9. #219
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Quote Originally Posted by Hikozaemon View Post
    i'll tell u what i was royally pissed off when abyssea/magians was released and i watched all my gear go down the toilet ie Heca set/Ridill/Kenkonken and many other things. If SE ever pulls that crap in ff14 ill just quit and play console rpgs only.
    lol yeah i quit one abyssea too, it pissed me off to see my hard fought gear bunked, as far as console games i've been enjoying Xenoblade chronicles as far as Square-Enix RPGs (non MMOs) i've given up on them after FF9 which i only somewhat liked. I look forward to more Monolith Soft RPGs which will only be on nintendo stuff.
    (0)

  10. #220
    Player
    Aldwin's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Aldwin Aybara
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I have not read all 22 pages of posts so if mine is a repeat skip it.

    But I am not in favor of "3 month outdated gear", or the idea itself. I like a very hard, time comsuming and difficult journey to aquire gear that lasts a very long time (years even).

    But at the same time, my impression of what others are asking for on these forums (this is my opinion based on reading/posting posts) is that some don't want to spend much time playing the game, but want the same results and success (mainly refering to people in favor of instant travel) as others with more time. If making easy, short term content will bring more players to the game, I can't argue against that.
    (2)

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