DPSing as a healer takes a 5 second commitment because of cleric stance and that is the reason the stance exists. They want that commitment to be there so I doubt it will ever go anywhere.
DPSing as a healer takes a 5 second commitment because of cleric stance and that is the reason the stance exists. They want that commitment to be there so I doubt it will ever go anywhere.
Not entirely true for the scholar. If the pet also suffered the healing penalty in cleric stance it would be better balanced.
Regen doesn't suffer the penalty cast before entering cleric stance. Fairies are single target regens. It's a 200 (yes 200 at this cap) potency hot to make up for our lack of spell based healing.
Also fairies cast embrace at the same rate of a server tick(3 second recast), except they can be interrupted or even cleaved. They don't have some special power that instantly heals a target. Sch have to step out of CS just like WHM /AST to top off their tanks. Healing party members that shouldn't be taking damage is a little easier for SCH, that's true because yes we can be in cleric stance when we give the command to Embrace the dps... but guess what? The tank lost out on that 200 potency heal tick I gave to the dps.
Last edited by Rawrz; 11-09-2015 at 09:30 AM.
That's grossly underselling what the fairy offers.Regen doesn't suffer the penalty cast before entering cleric stance. Fairies are single target regens. It's a 200 (yes 200 at this cap) potency hot to make up for our lack of spell based healing.
Also fairies cast embrace at the same rate of a server tick(3 second recast), except they can be interrupted or even cleaved. They don't have some special power that instantly heals a target. Sch have to step out of CS just like WHM /AST to top off their tanks. Healing party members that shouldn't be taking damage is a little easier for SCH, that's true because yes we can be in cleric stance when we give the command to Embrace the dps... but guess what? The tank lost out on that 200 potency heal tick I gave to the dps.
The biggest argument people have against fairies is the infinite mp efficiency. They got nerfed in HW and are required to be sacrificed to use our level 60 skill. Fairies are amazing THEY ARE @-@ but they are our equivalent to regen to take that away during cleric stance would be as crippling to our dps as it would to nerf hots/dots to become dynamically updating as opposed to our current snap system to ast/whm.
Last edited by Rawrz; 11-09-2015 at 10:36 AM.
And if your mouse is screwy, you double-click on a click and it comes off and back on immediately and with a 5 sec CD so you can't just remove it again. And then the tank dies.Point 1: Cleric does suffer from lag, meaning sometimes it doesn't come off fast enough.
So I'd be for the CD applying when you remove it, so you can't put it back right off. And being given an error if you double-click like it does for crafting (even low CD crafter skills won't let me use a skill twice one after another if my mouse is screwy).
Overall I'd rather it just do the +10% damage -20% heal and not swap INT and MND anymore like is proposed, but I'll settle for preventing the mouse screw-ups. It's one thing to know the fight, it's another to prevent mouse or lag screwing with you.
Last edited by SchalaZeal; 11-09-2015 at 11:12 AM.
Summoner first, Scholar second...but mainly crafter.
I have been guilty of activating cleric stance by mistake when I forget I am on my dps hotbar. Aside from that, that proposition would nerf cleric stance greatly.
No, if there is going to be a change cleric stance, I would rather side with the Japanese players for just removing the 5 second cool down.
this old topic yet again. seriously though, if toggling cleric on/off is beyond you, I suggest you reroll your class. may I suggest botanist.
knowing when it's safe to dip into cleric and throw out a bit of dps (or quite a bit of dps as sch) is one of the few things that make it interesting
We should make it so we just press one button and the game decides which move is best because all this is just too hard.
/sarcasm
You canknowing when it's safe to dip into cleric and throw out a bit of dps (or quite a bit of dps as sch) is one of the few things that make it interesting
1) Assume you should always dps even with random DF groups. And then accidental deaths will happen when the group isn't as good as you thought, or in content you or someone else in the group isn't familiar with (ie someone stands in red, grabs an extra group of mobs by accident), solely because of the 5 seconds cooldown preventing removing it.
2) Assume you should only dps in groups you know (partly or fully premade), or after 5 minutes in the instance gauging the group's ability to not die without babysitting. No one should die unless they're that new, that bad, or accidents, but it might be a bit slower.
I'll pick 2 even if people think I'm bad for it. Removing the 5 sec cooldown might make me more brave.
Summoner first, Scholar second...but mainly crafter.
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