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  1. #271
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Frankly, I don't see why they just don't come out with a hybrid accessory if they tend to go a 50/50 route.

    Still, if SE does go to VIT as a primary stat for tanks, considering their love for the Parry stat on Fending gear, there is probably little if no point to modifying the stat weight of VIT below that of STR considering we're losing a secondary DPS stat half the time.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #272
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SwordCoheir View Post
    Frankly, I don't see why they just don't come out with a hybrid accessory if they tend to go a 50/50 route.
    They could only do that if they locked accessories by class, though. If they put in STR+VIT accessories, DRG and MNK would have decent reasons for using these accessories during progression to ease into HP/VIT checks, which recreates the issue of one role wanting another role's accessories, and also gives those two classes advantages over all the other DPS when it comes to progression content (where surviving raid-wide AoE can be a big deal).
    (0)

  3. #273
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alahra View Post
    They could only do that if they locked accessories by class, though. If they put in STR+VIT accessories, DRG and MNK would have decent reasons for using these accessories during progression to ease into HP/VIT checks, which recreates the issue of one role wanting another role's accessories, and also gives those two classes advantages over all the other DPS when it comes to progression content (where surviving raid-wide AoE can be a big deal).
    Simple Fix.
    Give all accessories 1/2 the Vitality of its main stat rounded up.
    Give Tank accessories 1/2 the Strength of its main stat rounded up.
    (0)

  4. #274
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Simple Fix.
    Give all accessories 1/2 the Vitality of its main stat rounded up.
    Give Tank accessories 1/2 the Strength of its main stat rounded up.
    Still requires a lock, because no one wants half strength gear.
    (0)

  5. #275
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    @Dario,

    Existing equipment being fine only means just that... existing equipment. Not "what you have on" necessarily. Fending gear exists, so it's "existing equipment " in that statement.
    (0)

  6. #276
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    It would be kind of convenient if they did away with VIT accessories altogether and just balanced around all tanks using STR pieces.. But that would lead to crazy competition over STR accessories with MNK+DRG.

    Just class locking all tanks into VIT accessories would be a crude fix, and take away the choice to switch to all STR gear for easy content.

    Feels like something is missing from VIT.. maybe a second effect for tanks that increases healing taken? Or they could just -massively- buff the health bonus tanks get from VIT, then balance raids around tanks having VIT accessories or go splat.
    (0)

  7. #277
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kalamari View Post
    It would be kind of convenient if they did away with VIT accessories altogether and just balanced around all tanks using STR pieces.. But that would lead to crazy competition over STR accessories with MNK+DRG.

    Just class locking all tanks into VIT accessories would be a crude fix, and take away the choice to switch to all STR gear for easy content.

    Feels like something is missing from VIT.. maybe a second effect for tanks that increases healing taken? Or they could just -massively- buff the health bonus tanks get from VIT, then balance raids around tanks having VIT accessories or go splat.
    Thing is, there is no "choice". You take the DPS gear or you're bad. No other job has this illusion of choice either.

    You don't see DPS or healers picking up fending gear outside gimmicky crap, like duoing Ramuh.
    (3)

  8. #278
    Player
    Declare's Avatar
    Join Date
    Nov 2015
    Posts
    3
    Character
    Declare Chere
    World
    Odin
    Main Class
    Dark Knight Lv 60
    I must say in a certain way it is quite amusing. The majority of "tanks" are good player that are able to deal good amount of damage so that the majority of "dps" has to cry since they get outplayed
    On the other hand no one loses a word about SCH that can also deal fucking much dmg in many encounters if they dont have to heal.
    Bring the player not the class
    (1)

  9. #279
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by shao32 View Post
    if people leave the tank job with the same mechanic,tank stance/dance, and same skills right now only for dealt a less dps then they are not truly tanks.
    People tank for different reasons but nerfing tank dps (if that happens) is completely unnecessary nor was it requested? I'd hope it wasn't something the general forum community has been asking for.
    And how are you going to say real tanks don't care about a dps loss? I consider myself plenty a real tank having tanked all content in game, but you want to know why I tank? Because being a good dps only increases the speed of your run so much, being a tank with good dps on the other hand has much more noticeable effects on the speed on a run . That is why I chose to tank and I do it well, am I lesser tank because of it though? Lol
    Quote Originally Posted by SpookyGhost View Post
    To be fair, can't please everyone.
    Can't please everyone but why are they doing this? Who was complaining about having to meld optional materia, sure lots of people were doing it but it wasnt REQUIRED and still isn't if anything it was a bonus not a burden. The only people crying about anything related to how tank dmg works were those who did not want to contribute to dps due to not wanting to step out of their comfort zone and just wanting to stack full vit and spam their aggro rotation because its easy
    (3)
    Last edited by dank1; 11-11-2015 at 06:19 AM.
    Life's a tease.

  10. #280
    Player
    Sir-Meliodas's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Corvo Meliodas
    World
    Exodus
    Main Class
    Warrior Lv 60
    I don't think they would nerf our dps because if they did there would be a super tank rage, which they probably don't want to deal with.
    They said they were changing the calculation so that players wouldn't have to choose pentamelds over other gear.
    I predict that they will use both vitality and strength in the damage formula so that savage raiders can use vit gear without sacrificing attack power.
    The formula may be 3/4 Strength + 1/2 Vitality = Attack Power.
    This way people can use fending or slaying accessories without sacrificing too much attack power as slaying accessory will have about only 25% more attack power contribution than a fending accessory.
    If you do the math we would gain a dps boost, which would help paladins out.
    And besides, tank dps being closer to a real dps's dps is good because when a tank doesn't tank it is acting as a dps.
    (2)

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