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  1. #1
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    Quote Originally Posted by Solipse View Post
    What a lackluster, boring, blah and historically disproven argument you've dredged up, there.

    "I have 1000 dollars. If I get an extra dollar, it's not much different than what I have now, so what's the point. Even if that happens a million more times, each extra dollar isn't worth much more than the one before it, so who cares."

    It's the classic heap paradox, and you're just as wrong for arguing it as Eubulides was 2000+ years ago.
    Says the guy with an incredibly gimp subjob, how does that work? You're like a Sam with a R10 war sub, man. What are you thinking pulling this "I'ma be the best" crap when you're clearly not even close and scream that you don't need to be?

    Carpenter AND alchemist and you don't see the value of levelling BOTANY to improve your crafts?
    Hoo boy.
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  2. #2
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    Rentahamster's Avatar
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    Quote Originally Posted by Peregrine View Post
    Says the guy with an incredibly gimp subjob, how does that work?

    ...

    Carpenter AND alchemist and you don't see the value of levelling BOTANY to improve your crafts?
    Hoo boy.
    But...Botany is not a subjob of Carpentry or Alchemy. It's not even in the same discipline. Botany has no skills that he can equip as a CRP or ALC.

    If you're talking about mats acquisition, well, as long as he has people to farm for him, or money to buy mats, he'll get as much as he wants. Not that hard to do with 50 million gil in the bank.
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  3. #3
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    Quote Originally Posted by Rentahamster View Post
    But...Botany is not a subjob of Carpentry or Alchemy. It's not even in the same discipline. Botany has no skills that he can equip as a CRP or ALC.

    If you're talking about mats acquisition, well, as long as he has people to farm for him, or money to buy mats, he'll get as much as he wants. Not that hard to do with 50 million gil in the bank.
    Outside the box, dude. A subjob helps you be better at your job. There is no better subjob for alchemy and carpentry than botanist. No other craft is going to make as big a difference as you, yourself, having control over your own quality materials. Look at my signature. Do you not think I would know how much having my own miner augments my two smiths?

    At some point a crafter needs to be their own crafter and not a leech. I hope he's paying these gatherers what they're worth, because they're 80% of his worth in this economy.

    50 million gil wouldn't buy you half of my HQ ore reserves.
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  4. #4
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    Rentahamster's Avatar
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    Quote Originally Posted by Peregrine View Post
    Outside the box, dude. A subjob helps you be better at your job. There is no better subjob for alchemy and carpentry than botanist. No other craft is going to make as big a difference as you, yourself, having control over your own quality materials. Look at my signature. Do you not think I would know how much having my own miner augments my two smiths?

    At some point a crafter needs to be their own crafter and not a leech. I hope he's paying these gatherers what they're worth, because they're 80% of his worth in this economy.

    50 million gil wouldn't buy you half of my HQ ore reserves.
    Well, if his server is anything like mine, he probably doesn't need to be a Botanist himself since there are more than enough friends or sellers to supply him with all the mats he'll need.

    Why bother ranking up Botanist if he can get all the mats he needs anyway?

    50 million gil might not buy half of your reserves, but there are multiple gatherers per server, and there's always someone around who will cut a deal.
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  5. #5
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    Quote Originally Posted by Rentahamster View Post
    Well, if his server is anything like mine, he probably doesn't need to be a Botanist himself since there are more than enough friends or sellers to supply him with all the mats he'll need.

    Why bother ranking up Botanist if he can get all the mats he needs anyway?

    50 million gil might not buy half of your reserves, but there are multiple gatherers per server, and there's always someone around who will cut a deal.
    Not any more. You're talking as if this is october. Again, this is not a bubble economy where several miners and botanists are levelling for the hell of it and need someone to dump mats on and clean their inventory. Gatherers now have their own agendas and plans. Their own goals. They don't go out there for two hours to get mats for YOU.

    We don't have shell gatherers that we keep under our thumbs as slaves in our shell, sorry. We have shell battlecrafters and crafters who gather for specific reasons. All of us are smart enough to choose the gathering jobs that help our crafts. We give cross-class gathering mats to shellmembers for free, not primary mats. If you think you're going to be able to ride your shell's production forever as a crafter...well...nice knowin ya. The synths are only going to get harder. The mats more expensive. The gathering more difficult and the gatherers more rare.

    This isn't october. There is no such thing as a good gatherer who gives stuff away to crafters who sit in town. You have nothing to offer them.

    Trust me. Any gatherer worth their salt knows they're worth more than you are as a crafter. I know.
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  6. #6
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    This tangent tells me exactly why a lot of crafters balk at the prospect of making HQ mats have better HQ conversions. It's because many of them consider gatherers 2nd class citizens, commoners, and easy pickings. If +3 materials had better +3 conversion rates, they know they'd be out of a job because they get by on "marrying up" poor-quality mats that gatherers give away as scrap.

    These first-gen crafters who don't have gathering jobs are well on their way out of influence in the game. No sense in keeping the archaic system that they rely on to stay ahead. Now that the gatherers almost all have significant crafting levels...there's just no use for a crafter any more.
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