Results 1 to 10 of 55

Hybrid View

  1. #1
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    Quote Originally Posted by RiceisNice View Post
    I feel like they should really redo some of the jobs from the ground-up before deciding adding new ones for every role. Specifically BRD and MCH (when compared to each other) and PLD if they don't address the tank dps thing well enough in 3.2.

    Different content types like 4-man "savage" difficulties or a more dynamic environment (at least something that changes per patch cycle) would be nice too.
    what specifically would you like to see with a change in bard and machanist? Would you like them to feel more dynamic from each other?
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tyrius View Post
    what specifically would you like to see with a change in bard and machanist? Would you like them to feel more dynamic from each other?
    To start, they could implement the actual concept of using attachments to MCH, or at the very least, not give them both WM/GB (both functionally the same abilties, and GB loses the "attachment" novelty when you're just gonna give to to BRD). They're different jobs so they should feel different in both gameplay and dynamics, like you would see between the three melees or the casters. It's also kind of silly that you don't have any ranged dps that is "physical" in the standard mmo sense (having auto attacks and not being subjected to the exact same mechanical limitations as a spell caster)
    (2)
    ____________________

  3. #3
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    Quote Originally Posted by RiceisNice View Post
    Snip
    I agree I think they should feel vastly different from each other they gave them both the WM/GB but also gave tp/mp regen on turrets I think they missed the mark on that one, turrets could have been so much cooler and better implemented then just tp/mp regen we already have a class that does that. I would like to see bards get their mobility back and let machinist be the stand still power out dps and chose the right attachment for the job
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tyrius View Post
    I agree I think they should feel vastly different from each other they gave them both the WM/GB but also gave tp/mp regen on turrets I think they missed the mark on that one, turrets could have been so much cooler and better implemented then just tp/mp regen we already have a class that does that. I would like to see bards get their mobility back and let machinist be the stand still power out dps and chose the right attachment for the job
    The regen is fine. They can homogenize their role, utility and performance considering they are competing for the same party composition slot, but they should not be homogenize their gameplay. There's very little turret interaction that it almost becomes a posion/FoF applicaiton that you need to refresh occasionally.
    (3)
    ____________________

  5. #5
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    btw your bug had me wiping my screen for like 3 mins haha
    (0)