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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ranzan View Post
    So the nobody is buying stuff lie needs to die..
    I don't think anyone is saying that... They're saying crafters aren't buying stuff.

    Why would anyone who crafts opt to buy something from someone else, when they themselves can likely make it for a fraction of the price? They wont, and they didn't.

    If gear is worth buying again, then this would only increase the number of people who are buying, because all the omnicrafters (myself included) who can currently make everything would no longer be able to do so, we'd have to rely on others to obtain certain items. More people buying is only a good thing for the games economy. Less supply would probably be a concern if I didn't think this game already had too much... The i180 stuff has very little supply, but that's because of the rarity of materials (and worthlessness of the gear itself) more than anything, perhaps your server was different, but I remember stuff during the 2.0 cycle being routinely overstocked...

    2.0, I would say, had high supply and low demand. High supply was a result of everyone being able to make everything. Low demand was a result of the same thing; I'm not going to be adding to demand when I can produce everything myself. Specialist recipes corrects this. It lowers supply while raising demand.

    Quote Originally Posted by Joronas View Post
    Not every server is loaded with crafters. Some do not have many at all. All this does is punish those servers without enough to make specialists a viable economic move.
    That's why I have an issue with Specialist skills. They were meant to make it easier to get into crafting, but they haven't done that at all. SE really needs to address that, since it would hopefully get more people into crafting... The main hurdle with crafting at the moment is that you need all eight leveled to really do anything with one of them, if Specialist skills corrected that like they were said to pre-launch, I'd imagine more people would get into crafting.

    There is also potential for a general shift in gear to push more people into crafting... With crafted gear being stronger in 3.2, along with materia being even more desired with the ability to meld to tomestone/raid gear (plus Diadem seems to be making it possible to actually Spiritbond towards tier V materia), people are perhaps more likely turn to crafting to make Gil. Certainly most people I know who don't craft (yet loved crafting in XI) don't do so because Gil is fairly meaningless in this game, with there being nothing really to buy...
    (5)
    Last edited by Nalien; 11-07-2015 at 11:54 PM.

  2. #2
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nalien View Post
    snip
    Low supply doesn't necessarily mean high demand. I mean in you own post for example the 2 star crafting gear is in both low supply and low demand cause of tomes armor.

    Also omni crafters rely on gatherers so yes they do buy off people all the time. It may not be on the market board but they do buy from people myself included. If this is one of the main arguments on omni crafter there is your answer there.

    Also is I'm interpreting in your post that specialist will help the economy buy having people needing specialists only mats? You that would hurt the economy(buyers mostly) right? Because the crafters' cosy to make has skyrocketed from being unable to cut cost and he has to turn a profit so 0rices will go up.

    And the FFXI crafting was good for 2 big reasons:

    1. Can have multiple alts on one account like this game but unlike this game you can trade between with waaaaaay less hassle.

    2. The main reason why the economy was good on there for crafter compared to here was there were no welfare armor (tomes gear) on that game. So their was no handout on gear so the server as a whole had to work in that economy. Those crafting changes in 3.2 are really for min/maxer cause you best believe there will be more tomes gear.
    (0)
    Last edited by Ranzan; 11-08-2015 at 12:19 AM.