I'd like to see the GC Lieutenant weapons get the two-hander treatment too; it's really a shame that neat WHM crystal scepter from the Flames is near useless. :T
I'd like to see the GC Lieutenant weapons get the two-hander treatment too; it's really a shame that neat WHM crystal scepter from the Flames is near useless. :T



B/c they said they're only doing 2H weapons from now on for blm/whm. I think that was in like the last live letter or something.Might have been better to do this *and* add some (any?) decent shield options for casters past ilvl 100. I mean it's great that they want to make the weapon usable as a 2H, but there are still players who enjoy using a shield as WHM or BLM, so why not throw them a bone or two and give some shields for them to use as well?
You'll need to post a link, because I don't remember them saying that. If they do that, it's really crappy since 1h plus shield is prefectly viable while levelling, and there are someplayers who like the play style.



From same full translation Live Letter XXV
A: Hayashi: Throughout the 2.X series, there was gear that was originally intended to be added during version 1.0, and since they were added without any changes made, there are one-handed versions of some weapons. In general, with the exception of paladin, each job has one weapon associated with it, and we’d like to continue implementing weapons in this way.
With one-handed weapons, we set parameters based on when shield and weapon are equipped together; so individually, the performance values per single unit are lower in comparison with other weapons. Also, there's the added issue, when weapons are added to content rewards for example, of having to obtain both pieces in order for the item level to go up. For these reasons, we decided on only two-handed weapons for conjurer and thaumaturge.
Mog's Staff, please.
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From the same post:
Q: There have been hardly any new one-handed conjurer's or thaumaturge's arms for a while. What’s the reason for this?
A: Hayashi: Throughout the 2.X series, there was gear that was originally intended to be added during version 1.0, and since they were added without any changes made, there are one-handed versions of some weapons. In general, with the exception of paladin, each job has one weapon associated with it, and we’d like to continue implementing weapons in this way.
With one-handed weapons, we set parameters based on when shield and weapon are equipped together; so individually, the performance values per single unit are lower in comparison with other weapons. Also, there's the added issue, when weapons are added to content rewards for example, of having to obtain both pieces in order for the item level to go up. For these reasons, we decided on only two-handed weapons for conjurer and thaumaturge.
Last edited by Dotsusama; 11-07-2015 at 09:32 AM. Reason: char limit :|



Already in game http://na.finalfantasyxiv.com/lodest...m/77d5cede288/
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Thanks for that, I guess...From same full translation Live Letter XXV
If I may say, to Yoshi and team, it's a really crappy policy to adopt, and I honestly see no purpose to tossing 1h caster weapons and shields aside. It doesn't serve players, and saves the marginal amount of math needed to balance them against 2h weapons. Kind of a pathetic cop-out if you ask me.
It is in the game as a one-handed weapon. I thought the purpose of this thread was to state which one-handed weapons we would like as two-handed weapons?



Sorry, misunderstood, since it's origional version in XIII is also a 1h weapon. I however wouldn't mind it being a 2h version along with Vanille's weapon, especially since it is a 2h weapon for her in XIII.
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