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  1. #11
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kuwagami View Post

    fun fact : healers aren't supposed to dps. They were given accuracy in 2.3 because it was required to meet SCoB savage dps checks at the taime, and carried on afterwards. Then they looked at healer dps and the fact that FCoB got wrecked because of that, and backpedaled like crazy on the fact that healers should dps.
    Have you not done savage ? They basically require healers to dps as much as possible and tanks to use a lot of str acc due to the incredibly high dps checks. It's apparent they did want healers to be dpsing as much as they can.
    (1)

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zumi View Post
    Have you not done savage ? They basically require healers to dps as much as possible and tanks to use a lot of str acc due to the incredibly high dps checks. It's apparent they did want healers to be dpsing as much as they can.
    No, it's purely meta. The devs have said healer DPS is not considered in encounter design. And more recently it sounds like they're not so happy with so much emphasis on even tank DPS.
    (9)

  3. #13
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    As an ongoing project, they have to adjust. They implement an idea based off feedback, check the new feedback, the actual numbers vs their expected numbers, and make adjustments. No need to be consistent just for the sake of being consistent. Be consistent on the stuff that works. If they haven't found out what works yet, then they'll have to experiment until they do.

    I'd be more worried if they were rigid when it comes to change.
    (6)

  4. #14
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Zumi View Post
    Have you not done savage ? They basically require healers to dps as much as possible and tanks to use a lot of str acc due to the incredibly high dps checks. It's apparent they did want healers to be dpsing as much as they can.
    I did do savage. However, Yoshida also stated that healer's dps wasn't taken into consideration during the balancing phase of encounters. I guess that was just a lie.

    Quote Originally Posted by Kuroyasha View Post
    As an ongoing project, they have to adjust. They implement an idea based off feedback, check the new feedback, the actual numbers vs their expected numbers, and make adjustments. No need to be consistent just for the sake of being consistent. Be consistent on the stuff that works. If they haven't found out what works yet, then they'll have to experiment until they do.

    I'd be more worried if they were rigid when it comes to change.
    Coil was working. Just being cleared by the super extra hardcore too fast for devs' liking. They then ignored totally their mid-core raiding playerbase to cater to these 1% or so. See where it went with alexander savage.
    (4)
    Last edited by Kuwagami; 11-07-2015 at 06:06 AM.

  5. #15
    Player
    Maikeru's Avatar
    Join Date
    Mar 2011
    Posts
    91
    Character
    Ceyl Fukuro
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    No, it's purely meta. The devs have said healer DPS is not considered in encounter design. And more recently it sounds like they're not so happy with so much emphasis on even tank DPS.
    Which makes you wonder. They don't consider it, but still... even with the healer DPSing, the tanks with STR gear doing x2 or x2.5 of the expected damage, people still hit enrage. So what are the expectations for the actual DPS? You don't have to be good, but amazing and burn ALL the resources you've got. By doing so, you make the room for mistakes smaller, because if 1 DPS dies, that's probably going to be enrage. Heck! Even having jobs overperforming (Tanks DPS, healers DPS), if a DPS dies, it's probably enrage anyway!

    ----
    They should just go back to the old formula. Yes, release a NM (Coil nerfed+echo level) and a HM (Original Coil, SCOB difficulty) so they increase the raiding population. Because, even if it's 1% of the content, it should cater a wider audience. Why does it matter if the top raiding group (Elysium/Lucrezia) down the fights in 1 or 2 weeks? Most of the playerbase it's so far away from that level of teamwork and gameplay that using them as a base for creating the next raid is super silly.

    So, as it stands now, you've got:

    Alexander: Gordias -> "Casual", faceroll.
    Alexander: Gordias (Savage) -> A1S; A2S -> Midcore.
    Alexander: Gordias (Savage) -> A3S; A4S -> Hardcore.

    I don't see why the split is inside the very same raid. It blocks your gear progression. Lots of statics disbanding because of A3S, the raiding community is dying. I really don't care if they complain about the raids being "too easy". That vocal minority shouldn't have the same weight that a wider % of the player population that were left behind by the dev. team when they designed Alex Savage. "Oh, no, they killed our Bahamut in 2 weeks!!! OUR PRIDE IS HURT!"

    On my end, I gotta be openly honest. I love Alex Savage's difficulty, I liked A3S and beyond. I've cleared SCOB Savage before HW (Again, this is not my main), I'm totally okay with that. What I can't stand is seeing the raiding community getting smaller. Statics disbanding everywhere (mine included, 4 times now). Have you tried finding a replacement for a spot in your static? You gotta start recruiting cross-server for that now. People are not interested on raiding anymore.

    I don't want to be selfish, because I like this raid's difficulty, it doesn't mean I should overlook the damage it has created over the raiding community.
    (10)

  6. #16
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    If I recall correctly, about a month ago Playboy (I was reading it for the article I swear!) did an interview with members of Elysium after they accomplished their world first clear. Gouka, one of their co-leaders for the FC mentioned at the tail end.

    "Even for the hardcore players most of us feel that Alexander Savage was tuned a little too high, maybe something that takes two to three weeks is fine, but when you’re spending an entire month essentially on the same fight it gets a little bit ridiculous."

    I think just about everyone was displeased with the overall design for Savage. It's bad. I really don't understand what they were thinking while designing this current tier. It's like they tried to take it one step forward coming off of FCoB and they completely overshot the step and proceeded to trip and fall down the entire flight of stairs.
    (10)

  7. #17
    Player
    FaizeD's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Emil Lacroix
    World
    Tonberry
    Main Class
    White Mage Lv 60
    They just need to start introducing more raid tiers. Only two tiers is not enough. Especially if the lower tier is DF faceroll easy, and the higher one kills progression after you get a few accessories and maybe some gloves.
    (0)

  8. #18
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The only problem with Alex Savage is the enrage timer. There's really nothing else wrong with the raid itself. You increase the enrage in AS3 and AS4 by 30-40 seconds and you've got a perfectly fine raid.

    - Tanks can stay in Tank stance
    - You can bring a Paladin without worry
    - You can even have a death or two

    The problem right now is that the enrage timer is extremely unforgiving for statics trying to clear it for the first time; even if you do the mechanics perfectly and have the best ilvl available without AS3 drops.
    (0)
    Last edited by Galactimus; 11-07-2015 at 07:34 AM.

  9. #19
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    Quote Originally Posted by Kuwagami View Post
    It just seems to me that Yoshida is really confused about what he wants to do with the raids. He knows that AS is just stupidly overtuned but doesn't really want to lower the difficulty for the next tier because he doesn't want to piss of.. who exactly ? The 1% of players who cheesed their way through a fight too hard for them to handle as it was intended, due to an oversight in the game design ?[/I]
    This so much. Even the world top raiding guilds were incapable of doing the fight in the intended way save for elysium. Even these same jp players, the "allmighty ones" that call out na players now, were not good enough to do it and had to resort to the exploit (GG much honour). And now yoshida wants to keep going with this? He has second thoughts about it?! Because hes affraid they will complain.
    What an utter and complete joke...
    (1)

  10. #20
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    You make a really good point when you mention catering for the 1% who want it super hard, but then who then cheese the fight anyway. Do they really want it as hard as they pretend they do? Hmm.

    inb4 euphemism

    I think SE's efforts in raiding should be towards adding more bosses, or a different raid structure, and maintaining the difficulty of T9's sort of standard, rather than all this worrying of is too hard or too easy.
    (3)

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