It's not that I don't want them, it's that I don't care. Mark Bills are not the issue. Seals are not the issue. The issue is how ridiculous the community gets whenever Seals are worth something. The toxicity and general inability to do Hunts any way but the zergfest way is the issue. Changing Mark Bills doesn't really impact that at all.
So you're suggesting doing the exact same thing to A Ranks that they did to B Ranks? So basically we either get more drama with A Ranks (I can picture Monday night, when people are frantically looking for their weekly A Rank before reset only for someone to have not waited...), or SE makes them instant spawn like they did with B Ranks, and S Ranks are kept exactly the same? Granted, that's an improvement over the current system, but I'd still not say it's ideal.
Oh? I wasn't aware you spoke for the development team.
Is this all your argument is going to boil down too? Guess the entire forum should just shut up and cease to be, because absolutely every suggestion is going to have a development cost, no point making any when SE is apparently not interested in putting effort in to improve the game.
The whole point of suggestions, and thus these forums is to put forward a better alternative to generally improve the game. Force pops are more akin to actual hunting. They're much easier to balance, both the encounters and potential rewards. They have no real potential to cause drama. They let every player log on and enjoy the content how they want. On the flip side, currently Hunts are simply lazy. They're just random spawns. There is no real balance. They constantly cause drama whenever SE gives them significant rewards. The difference is black and white, if your only counter argument is "Well the developers would have to put effort in to implement that", then I would kindly ask that you go have a long hard think about what your subscription fee is meant to be paying for. Apathy is not a strong counter argument.
Yep, although that probably would be an absolutely massive undertaking, since each hunt there was practically its own story. Can't imagine SE coming close to that any time soon...
I'd settle for something on the scale of XIs ZNMs. Shouldn't actually be too difficult to implement... Several pop items, add various ways to obtain them... Most of the work is already done, considering the NMs themselves already exist... Certainly can't see it being something with a "high" development cost, unless XIV is being staffed by only five people or something...



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