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  1. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by SendohJin View Post
    why don't you want "better" mark bills?
    It's not that I don't want them, it's that I don't care. Mark Bills are not the issue. Seals are not the issue. The issue is how ridiculous the community gets whenever Seals are worth something. The toxicity and general inability to do Hunts any way but the zergfest way is the issue. Changing Mark Bills doesn't really impact that at all.

    Quote Originally Posted by SendohJin View Post
    A Rank Weekly Mark bill means two things.
    1) the entire server won't zerg them because there's no point in killing them if you don't have the bill
    2) people who do have the weekly will group up to do them, probably in 4-8 man groups. as long as their seal reward is worth it and there are good things to buy like Twines and Coats of the highest tier.
    So you're suggesting doing the exact same thing to A Ranks that they did to B Ranks? So basically we either get more drama with A Ranks (I can picture Monday night, when people are frantically looking for their weekly A Rank before reset only for someone to have not waited...), or SE makes them instant spawn like they did with B Ranks, and S Ranks are kept exactly the same? Granted, that's an improvement over the current system, but I'd still not say it's ideal.

    Quote Originally Posted by SendohJin View Post
    they're not going to care about your high development cost request either so that evens out.
    Oh? I wasn't aware you spoke for the development team.

    Is this all your argument is going to boil down too? Guess the entire forum should just shut up and cease to be, because absolutely every suggestion is going to have a development cost, no point making any when SE is apparently not interested in putting effort in to improve the game.

    The whole point of suggestions, and thus these forums is to put forward a better alternative to generally improve the game. Force pops are more akin to actual hunting. They're much easier to balance, both the encounters and potential rewards. They have no real potential to cause drama. They let every player log on and enjoy the content how they want. On the flip side, currently Hunts are simply lazy. They're just random spawns. There is no real balance. They constantly cause drama whenever SE gives them significant rewards. The difference is black and white, if your only counter argument is "Well the developers would have to put effort in to implement that", then I would kindly ask that you go have a long hard think about what your subscription fee is meant to be paying for. Apathy is not a strong counter argument.

    Quote Originally Posted by Kenji1134 View Post
    The guy in charge of making "hunts" needs to go play The Witcher 3.

    Now there was a game where you actually hunted, and enjoyed the process.
    Yep, although that probably would be an absolutely massive undertaking, since each hunt there was practically its own story. Can't imagine SE coming close to that any time soon...

    I'd settle for something on the scale of XIs ZNMs. Shouldn't actually be too difficult to implement... Several pop items, add various ways to obtain them... Most of the work is already done, considering the NMs themselves already exist... Certainly can't see it being something with a "high" development cost, unless XIV is being staffed by only five people or something...
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    Last edited by Nalien; 11-07-2015 at 03:49 AM.