You'd be surprised just how vital literally every single point of Craftsmanship is now. Far more important than Control. For example, on your own rotation you posted on your "what can you do with these stats" thread, using the Craftsmanship you have only allows you to miss a few Flawless Synths. I use a version of this rotation myself (thank you for posting it btw, it works wonderfully) on my Leatherworker since ltw comes with Waste Not II, which I otherwise don't use because of how inflexible it is. With a little more Craftsmanship, you are capable of missing or otherwise consuming an additional Flawless Synth and still finish without changing anything further down the line.
Going further into detail, a CSII of 215 allows you to finish a synth in three steps with 793 progress going in (a magic number with PbP+flawless synth). 216 allows you to finish with 790 progress going in (a magic number with Muscle Memory+PbP). Various other combinations of CSII, Flawless Synth, MM, PbP, and Standard Synth allow for further configurations ranging from 218 to 225 potency CSII's. Every little point matters tremendously when you are riding on meeting those 40 point thresholds with Flawless Synth.
In fact, to show how ridiculously tight the current Craftsmanship game is, just today I was fiddling with 1-star rotations to make food and such as easily and reliably as possible. At 879 Craftsmanship (my current base across all classes) I could not finish in the number of steps I wanted. With just 5 more points (using my FC buff) I was able to now finish a 1-star synth in three 100% steps using Muscle Memory+Name+Brandx2 under Ingenuity II....by 1 point of progress. With 10 more points (using the grade II FC buff instead), I was able to finish the synth using Name+Brand under Ingenuity II and Standard Synth without IngII. It costs 9 more CP, but doesn't require Muscle Memory as a cross class skill, and scales better with more craftsmanship, meaning with a bit more craftsmanship (like, say, what I would get if I ate a Baked Onion Soup) it will do more progress than the Muscle Memory rotation. Of course, with a little more craftsmanship, I will be able to do Name + Brand(IngII) + Brand (no IngII) to finish the synth as well, saving even more CP.
Every day I'm fiddling around with rotations for various purposes (one day it's mass producing Marron Glaces, another it's Noble Gold's, sometimes it's seeing how reliable and efficient a rotation I can come up with for the 35 Durability recipes, some days it's just random lower level crap I make all the time that I can now finish in 4 steps instead of 5). And every time, the thing that makes the biggest difference in what skills I need and how many steps it takes to finish, after CP, is Craftsmanship Craftsmanship Craftsmanship. Control only ever takes over once I've gotten to the point I can finish a recipe in 2 CSII's or less.
As you can see, literally every point of Craftsmanship is fundamentally changing what we can use and how we can finish, whereas I have never altered my higher level rotations based on Control, nor have I ever noticed a huge difference in HQ rates regardless of whether I was sitting at 695 Control or 800 Control. For HQ, getting those stacks becomes far more critical than the actual amount of quality each stack is giving once you have the minimum Control required to even do the recipe. Control might conceivably make the difference between a 98% synth and 100%, but I have yet to come across a situation where my rotation came out that close and I was sitting there wishing I had more Control (although I know you have, with a certain now infamous frypan). Usually what I do in a situation like that below the 2-star level is see if I can replace a Basic Touch with a Standard Touch (I usually can with, surprise, a couple more points of Craftsmanship allowing me to do a cheaper combination of progress moves), rather than try and increase Control.
Anyways, all that being said, it should come as no surprise that I have maxed Craftsmanship whenever possible, even if it meant giving up a meld that could have been used to max Control instead. My mainhands all have CP+4 and 15 Craftsmanship on them, giving up the 8 Control I would need to match the token mainhands. My offhands all have CP+4 and 12 Craftsmanship on them, with two slots left over. All my blues are maxed in Craftsmanship and CP (with 17 on the body). The only place I went with Control over Craftsmanship were 2 of my 3 non-max meldable accessories, and that was because I was young and stupid back then and didn't realize that here, now, I'd be wishing I had that extra +6 Craftsmanship I have to use an FC buff to get in order to do my 100% HQ 1-star rotation.
Even with all this Craftsmanship melding I have 797 Control on my most perfectly melded class, Weaver. On my most economically melded class, Armorer, I have 772 Control. As I get more control IV's from my airships, I will slowly be remelding my gear to match my Weaver, and will hopefully be sitting at 800 Control across the board by the time 3-star requirements come along. I do not think 3-star will need more than 800 Control unless they introduce new gear, so I feel I am quite safe having focused on Craftsmanship. And hey, there's always Seafood Soup.
EDIT: ...I apologize for how long this ended up. ;_;



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