Quote Originally Posted by RiceisNice View Post
From what I'm seeing, velhart wants the the two difficulties to initially appeal to the hardcores and the general raiders, while the casuals would eventually seep into the older content (which was formerly for the general raiders) and savage would stay as is. It's the model that they had used for coils (minus savage on FCoB, but SCoB was still there), and for the most part it worked (at least, better than the mess we have now). It might just be misinterpretation or different impressions, but I think he's taking your comment in the wrong context.
What I am getting from him is they should cater to the largest audience possible for content that is meant to be hard and in Savage mode's case, brutally difficult. The content is not meant for a large audience, but the said people having difficulties can wait till echo buff. It is the best balance in the content. It appeals to normal raiders and hardcore raiders. People might condemn me for comparing to WoW, but they used that structure for years successfully. I don't agree with the easy mode they put in either, but it doesn't truly affect the raiding experience in the long run. The reality of FFXIV is unless the raid team wants to step up their game, is to only have two difficulty settings. I would rather cater to people wanting more long term raid content than one real easy raid and one challenging raid.

Again, this content is not meant for the large audience, never meant to be, the numbers argument does not hold much water. It does however need to be properly balanced for normal and hardcore raiders, and the set up similar to SCoB is the way to go, just done better. That balance 3.0 raids are lacking is why people are quitting raiding.