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Results 441 to 446 of 446
  1. #441
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    The ability is fine. There's literally nothing to change and I doubt they will adjust it.
    (0)

  2. #442
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Just learn where to stand if you are a melee. This game isn't hard and neither is having two different abilities that are 50/50. Just play on the rear/flank line. Here this guy made this a while back, check it out, should make it real simple.http://forum.square-enix.com/ffxiv/f...threads/222765
    (0)

  3. #443
    Player
    ThatOneBat's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    23
    Character
    Raizel Eterna
    World
    Jenova
    Main Class
    Dragoon Lv 70
    I think the ability is fine as well and easy enough to change positions for either move. Though I would have liked a new jump.Wheeling Thrust looks really nice.

    Of course I am only a new Dragoon, so I am sorry. ^^;
    (1)

  4. #444
    Player
    EnumeratingWishes's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Radon Sadou
    World
    Lamia
    Main Class
    Lancer Lv 15
    Quote Originally Posted by ThatOneBat View Post
    I think the ability is fine as well and easy enough to change positions for either move. Though I would have liked a new jump.Wheeling Thrust looks really nice.
    +1
    I don't like the skill tbh but it's undoubtedly doable and like mentioned before it'd be better that we learned WT at the same time as FC. I'm more butt-hurt we didn't get another jump which is mostly why I hate WT so much.

    I find the implementation lame (like proposed earlier, tie them to FT and CT rotations for predictability) but can live with it. The fact it wasn't a jumped killed me, even if it looks cool.
    (0)
    Last edited by EnumeratingWishes; 11-06-2015 at 09:42 AM.

  5. #445
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dante_V View Post
    The ability is fine. There's literally nothing to change and I doubt they will adjust it.
    There is nothing 'fine' about them copy/pasting one attack onto two buttons. At best, its laziness. Positionals in and of themselves, while absurd, arent the problem. The problem is that they copy/pasted just so they could throw in a random factor that wasn't needed in the first place. SE seriously effed up quite a few of the new ability sets, drg being one of them, and there's a hell of alot they do need to change, as they're already losing players.

    Im not saying its impossible to do, but the entire design is heavily flawed and in dire need of reworking.
    (0)

  6. #446
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arienal View Post
    There is nothing 'fine' about them copy/pasting one attack onto two buttons.
    It's easy to say that without being privy to the discussions and plans they had. Your scenario assumes something like they were running out of time and just copy/paste the same ability, change positional and called it done. It's very likely they planned for there to be an rng element to the rotation.

    We can agree or disagree about liking the new abilities or not, but we shouldn't try to figure out their logic behind the design. As mentioned in this thread and others, it would actually be worse to have 2 different abilities. Just spend a moment to think about if they were different abilities: 1) different potencies = this could cause inconsistent damage as you could get stuck on the lower potency or higher potency move repeatedly. 2) different effects = one with damage one with dot, same as the former, you could get stuck on the dot repeatedly or not get it all, 3) different debuffs = same as the former, you get stuck on one, etc etc.

    So in reality, it's best that 2 are mostly the same outside of positional requirements, there's not disadvantage from getting stuck on one. Now if they untied the moves and had one for IDC and one for TTT, then yea it would be extremely lame to have copy/paste ability. But then you'd probably have people complaining that it's too easy and not interesting. The rng does add some flare over a straight-forward, mundane rotation, whether you want to admit or not. As it is, however, the current FC/WT dynamic is for the better.
    (3)

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