Quote Originally Posted by Ryel View Post
The weekly cap on currency has never been a good idea since it was implemented, especially since it doesn't have a rollover feature.

The arguments about players burning themselves out yada yada every time this comes up completely ignore the masses of players that are quitting due to the sheer lack of content variety already.

It's more likely that allowing players to gear multiple jobs / glamour options might actually keep more players active between patch releases.

The game's Armory system was actually mean to take advantage of that, but why it doesn't is beyond me.
You should think of the cap as a method to gate progression as well, if there wasn't a cap the top raid teams would have gone into Savage at i200 and cleared it a lot faster. I think having a cap through the raid patch then lifting it for the following non raid patch would be fair.