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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rufalus View Post
    We're going to have i190 uncap. 200 and 210 still on weekly restrictions. But then the wildcard, exploratory missions we're told can reward gear up to 210. Does that have restrictions?
    The all loved RNG restriction. And maybe only obtainable in hard mode (need a FC airship for it).

    there is no need to uncap eso if there is no ilevel increase with new tome gears in the patch.
    (0)

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Felis View Post
    The all loved RNG restriction. And maybe only obtainable in hard mode (need a FC airship for it).

    there is no need to uncap eso if there is no ilevel increase with new tome gears in the patch.
    i210 gear can be obtained in Easy if you want to, but the higher the difficulty the higher the drop rate. The problem lies in greed rolls only with randoms, which is why I'll never step into that without a premade party. i210 piece dropped that's an upgrade with a really low drop rate? Watch someone win the roll and turn it in for the currency.
    (0)

  3. 11-05-2015 11:27 PM

  4. #4
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Felis View Post
    i210 gear in 3.1 is no ilevel increase, because you can get it already in 3.0.
    ilevel increase would be something like i230 from new weekly tomes and i250 from alex2
    I was commenting on this part of your post:
    And maybe only obtainable in hard mode (need a FC airship for it).
    But why does it matter if it's not an iLVL increase? The gear is going to be best BiS if you're lucky, iLVL is irrelevant.
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Colorful View Post
    I was commenting on this part of your post:
    yes, sorry. i have missread it.


    But why does it matter if it's not an iLVL increase? The gear is going to be best BiS if you're lucky, iLVL is irrelevant.
    Higher ilevel mean bigger main stats (because the ilevel determine the max. cap of the stats on the gear) . And also the main stats will be not random, only the substats. There will be no weird combination like Dex + Int with no Str on MNK gear ^^

    So if you find a pink ilevel 210 gear for your job you will keep it. And if the sub stats are not the best for the job you will still keep it for the main stats until you find another one with better sub stats.

    Quote Originally Posted by Ryel View Post
    The game's Armory system was actually mean to take advantage of that, but why it doesn't is beyond me.
    Yes, it will be better to just bring back favored classes and optimal level to the gears. Remove the restrictions, what class can wear what gear at what level. Just decrease the stats a bit if it is on the wrong class at the wrong level.


    Change gearing back how it was during 1.0? +1 ^^

    In the age of the original armory system you farmed your gear for your main class with crafting, with Market Ward RNG, in dungeon chests or from leve chests while your other classes used the gear from the main (with reduced stats) or gear you just found while farming for the main. Tokens came later.

    The main focus of the armory was skill sharing.
    (1)
    Last edited by Felis; 11-06-2015 at 12:04 AM.