Objectively they could have done it better (which can be said for other jobs too, not just DRG), but the fact remains that WT still serves it's purpose in adding another check to differentiate a mediocre DRG from a good one.
Then stop doing so, especially when some posts are directed to general people and not you specifically. Espesically when people want to add more things to the current state of DRG and not understand why they don't need to be better than the way they are now.
Again doesn't apply to just DRG. BRD and MCH get WM/GB that acts as a damage loss in a normal circumstance until they get more abilties added to it. The new abilties locked behind WM/GB are in the same sense as GS being locked behind WT since it all comes together under a common mechanic (specifically BotD).
DRG is not unique in this case so I don't get why it's such a big problem for them, especially when there are also skills that are flat out wasted because it serves no practical use and actively detriments some of the jobs for trying to use it. Yes it can be a better thing, but at this point and with the current state of DRG, it really feels like this is a problem only because you don't have an extra skill that possibly isn't needed to begin with. when every other job has 5 skills (or effectively 4)
If you really want to bring up other jobs, some have it far worse than DRG where their playstyle has not changed at all, being broken at some points and hell, two different jobs that have a lvl 52 skill that is functionally the same in every aspect. At this point I'm really tempted to say "get over it" if duplicated skills is a problem and bring up other jobs in comparison,
Difficulty is subjective, as well as what people find to be fun. You have people who like DRG the way it plays now with WT/FnC's interaction with BotD. I actually prefer MCH even though argubily a good wildfire is harder to pull off than a buffed-barrage on BRD. Heck you have people that are actively preferring BLM over SMN despite enochian busting their stones. This honestly doesn't have much relevance to bring up in comparison, but considering that it;s a new expansion, you sorta need to add something new to evolve the jobs from their 2.0 counterpart. Difficulty is to the player's expectations and preference.
You're bringing up so many perspectives I'm not even sure what you want right now. Do you want an extra skill on DRG? Do you want it to be "easier" on the same level of SMN/WAR because the idea of skill flooring is poorly executed?
Then please stop perceiving WT by itself, but rather with everything at level 60.
You don't need anything in the current state of the game. You don't especially need more dps, mobility, survivability or utility compared to other melees because quite frankly DRG has it pretty well in in all of those areas compared to NIN and MNK.
WT opens up GS, unless you're going to tell me that you learn GS without ever learning WT. WM/GB are gates because the skills are locked behind learning and using said ability.



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