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  1. #41
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    More like upwards 40% of our mp per cast
    (0)
    Last edited by rawker; 11-03-2015 at 08:48 PM.

  2. #42
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by CookieMonsta View Post
    Or why not keep clemency as is but make it uninterruptible?
    This alone would make it better.
    (1)

  3. #43
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ralvenom View Post
    This alone would make it better.
    one of the big problems with just making it uninterruptible wouldnt affect at all is the fact that it forces an already low dps class to burn a gcd doing no damage and further clip into their next gcd. I'd rather see if get a much faster cast time than completely eliminate the minor amount of skill involved in making sure it doesn't interrupt(as a 1-2 second cast as opposed to 3). I also like the idea of making half or all its potency a hot, that would further distinguish it from other self heals, fit the whm-ish flavor of the plds casting side, and frankly hots are damn awesome and giving one to pld would really up their "defensive tank" appeal while reducing healer toestepping and not actually boosting the classes raw power much.
    (1)
    Last edited by ArdorGrey; 11-04-2015 at 01:27 AM.

  4. #44
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ArdorGrey View Post
    one of the big problems with just making it uninterruptible wouldnt affect at all is the fact that it forces an already low dps class to burn a gcd doing no damage and further clip into their next gcd.
    WRONG we arent a dps class, we are a tank class.

    But gawd our dps as a tank class is terrible.

    Of course the thread is about clemency, which using it is a definite dps loss.... unless you died.... which is a worse dps loss.

    I don't mind the cast time being a GCD. It bothers me that it does clip into the next GCD and that it can be interrupted during those Oh s&*t moments. You can also make all of this work to your advantage too. Cast your clemency during the cast of the incoming tank buster - timed right your cast is not interrupted, you get smacked by tank buster, your clemency goes off and you are back at health.

    Not disagreeing that the optimum use of clemency is ridiculously situational (see also the history of the use of Fracture in a Monk rotation), but the same can be said for Tempered Will, and Cover and to a lesser degree Divine Veil and Awareness. Paladin has so many situational skills anyway, you may as well embrace the quirkiness of the class. It truly would not surprise me if this was "working as intended".
    (0)

  5. #45
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nadirah View Post
    It takes me 8 globals to regain enough MP from nothing to be able to recast Clemency.

    Are you stupid? Clemency casts 2121 MP for me to cast.
    Oooo name calling. You're so cool.

    Here's the thing though. What penalties does PLD take at low to no MP? You shouldn't need flash by the time you're out. You can't switch oaths provided you don't have the MP by the time the oath needs changed. Then there's clemency and stoneskin. At most you're out 2-3 skills that you can't cast when you'd want to, and all of them are situational. And uh oh, a whole 8 cds to be able to use your most expensive skill. Queue the violin.

    Now let's talk about WHM. go OOM on a healer and lose pretty much all dps and healing ability because nearly everything costs mp. Assize can restore 10% every 90 seconds, SoS has a 2min cd. There is no comparison here.

    Resource management is not identical between classes so you cant compare them with equal weight.
    (0)

  6. #46
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Archaell View Post
    Okay I have thought about clemency "not stepping on healer's toes" that would go well with defensive tank.

    One second cast time. Paladin and the target share 50% of healing for 10 seconds. It could also provide a small shield.

    Now if you would see somebody dying you would pop it up and any heal that would heal you would also heal the target for 50% and any heal that would heal the target would heal also you for 50%. Basically the healer wouldn't risk to wipe the tank while saving somebody else.
    Not bad! Healers can still push the hot first if needed, healers still get the save, and being a hot makes the skill ever more diverse when compared to equilibrium. +1
    (0)

  7. #47
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by AlexiIvaniskavich View Post
    WRONG we arent a dps class, we are a tank class.

    But gawd our dps as a tank class is terrible.
    I never said pld was a "DPS". I said they were a low dps class. but congrats?
    (0)

  8. #48
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ArdorGrey View Post
    I never said pld was a "DPS". I said they were a low dps class. but congrats?
    *looks longingly at WAR and cries inside

    A misunderstanding of your wording. More of a tongue in cheek comment about it, no personal jab intended

    And thank you for the congrats, I have found a way to make a mostly unuseable paladin skill kind of useable. Now on to discuss the extreme value that Cover brings to every encounter. <end sarcasim font>

    IMO though, if the MT damage wasn't so far out of the league compared to DRK, these quirky skills and a good tank who knows how to use them, would make the class stronger for current endgame material.

    Bringing myself back to the topic -

    I like the thought of reducing the cast time and finding a way to keep the cast from being interrupted (some or all of the time). Give it an instant cast and you may as well call it Equilibrium. If something along of the lines of Archaell's thought got implemented, what would stop you from using clemency every single time you had the mana for it? That setup would be perfect for anytime raid wide damage goes out. Sadly, this (c)would mean that paladins would be asked to actively participate in healing the party on a regular basis (assuming that the skill doesn't change to an oGCD type) and would be burning more GCD's on non-damage outputing skills, lowering the already meek dps paladins put out.
    (0)

  9. #49
    Player
    Arannon's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    50
    Character
    Arannon Starflare
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Gonna shill my brilliant idea again.

    Royal Authority putting a buff on the paladin that lowers the next spell cast by 1-1.5s...makes Clemency better, and opens an avenue for adding new paladin spells in the future that we'd make viable through the spell cast reduction. Maybe get traits that let us stack the effect later on. Instant clemency after two runs through the rotation, or used to make, say a high damage spell named Banish, go from 5 seconds to 2 second cast time...

    Would give paladins a unique "style" both to their stabby side and their casting side.
    (0)

  10. #50
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Arannon View Post
    Gonna shill my brilliant idea again.

    Royal Authority putting a buff on the paladin that lowers the next spell cast by 1-1.5s...makes Clemency better, and opens an avenue for adding new paladin spells in the future that we'd make viable through the spell cast reduction. Maybe get traits that let us stack the effect later on. Instant clemency after two runs through the rotation, or used to make, say a high damage spell named Banish, go from 5 seconds to 2 second cast time...

    Would give paladins a unique "style" both to their stabby side and their casting side.
    I can dig it.
    (0)

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