I know it's less pressing than the dire clunkiness of the job or the overall awfulness of the direction they took it, but surely I'm not the only one who's also really disappointed with what WM has done to the animations? Or rather, the lack thereof.

The "casting" animation has literally one static frame, and it interrupts the actual attack animations before the arrow even gets loosed. It would have made far more sense to place the cast in the middle of the animation when the bow is drawn, but that would have required more effort to implement than literally zero.

I know it's a totally superficial thing, but the game is sold in part on its aesthetic appeal, and it's yet another way in which Bard now feels like a compromised caster class (who have much more fluid cast animations) rather than any identity of its own.