I have and will continue to argue on behalf that immersion is an objective term that has been vastly explained to this point both using psychology, behavioral science, and overall game content. However i do agree and have never openly denied that the level in which you are immersed is subjective and based on the viewer. Much like love, and psychoses these too are objective, they however are also subjective when applied to the level in which you experience each. Stating that immersion, love, and psychoses are a "state of mind" is redundant and self evident, not supporting the argument that immersion, love, and psychoses are in themselves subjective.
When discussing definitions everyone turns to Webster's dictionary or even dictionary.com however though these are highly credible and substantiated in the academic world, i argue against the absolute. The absolute of anything is a representation of its perfect form in which none of us have and will ever see. The attempt to discern between this perfect form and the definition we each view differently in our society has been a highly popular occurrence since great philosophers such as Socrates, Plato , Aristotle, and much more. I do not disagree with the formation of definitions but i will argue that in the realm of perfection there is no room for subjectivity there is only the objective and all forums are in perfect balance with each other. Since all of us suffer from emotions, beliefs, values, cultures, nations, and so on we all suffer from a flawed perspective of these forms. So any objectivity we can come near to achieving is just intelligible radiance from the actual meaning.
So for the sake of this argument i persuade that we all drop this objectivity and subjectivity crap and allow each and everyone of us to define our own versions of Immersion as long as they are intelligible, and discuss it freely without repressive constraints. For in the end we all truly know nothing, and we should only attempt to foster a healthy game. Balance is the most important achievement to attain in Final Fantasy 14.
I will admit i hate teleportation in MMO's (as I'm sure i have made evident in past posts) i do believe it breaks my immersion, however i will not argue that it does not have a place in the world of FF14 anymore. however with a teleportation mechanic a balance must be made in order to create a healthy gaming environment.
I attempted to step away from my biased hatred towards instant travel mechanics and i reflected on popular games that utilized this mechanic and yet were successful. I came to the conclusion that there is nothing wrong with instant travel in and of its self, as long as it dose not not make other content obsolete. Drawing from my experiences with Final Fantasy 11 (no nostalgia), i looked at what made Abysea a deal beaker for me and many of my other IRL friends and LS friends. Abysea created an unbalance in the game, creating all past content obsolete so aside from being a lore/immersion junkie there was no reason to go outside of Abysea, thus creating an empty world for the rest of us.
Teleportation should not (if implemented right) take away from anything, there should still be a reason to experience all other content. Immersion of the game in its most basic form stems from your ability to not stop playing the game due to being awestruck or drawn in. So as long as teleportation does not take away from other content i now feel that immersion will not be broken.
This is my present post and my reconciliation.