it was the the polygon count actually with the flower pot, they made the flower pot as realistic as they graphically could. it had the count of a player character.

Also name 1 game with realistic textures w/o any odd graphical layout. If you are looking for graphical iregularity you will see it.

also, the engine ff14 runs on is scaleable. where in ff14 1.0 they used the crystal tools engine. I didn't like animations from 1.0 running looked clunky with that sudden stop, if you walk 2 inches ur character looked like it was limping.