Melee would probably want to punch you in the face for making them cramped on the rear/flank.Why is it that Casters and Ranged go hand in hand though? BLM, for example, has very little utility, so why is the perfect DPS composition not MNK/DRG/NIN/MCH? Since MCH can buff phys. dmg, there is no need for a caster if you don't strictly need magic damage like in T11.
You can't undervalue range for their looser position requirements, especially for fights likes a3
Last edited by RiceisNice; 10-30-2015 at 07:53 AM.
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But you still aren't doing less damage for enochian getting ruined as opposed to not being used at all. And even, I personally have not seen fights where it became increasingly apparent that enochian could not be kept up because of mechanics (having both played BLM in expert and having a BLM in my static), unless you're incredibly strict/black-and-white with refreshing it. It's certainly nowhere near as bad as people make it out to be if they are still well represented in end game (espesically when it's supposed to well, be different from SMN, just because it doesn't appeal to you does not necessarily mean the concept of the job is bad or broken)
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is there a tl;dr version of this whole topic? since I still don't know what is actually wrong with brd atm that even requires fixes? I have seen some pretty numbers from brds and if you have have more than one caster foe's is such a nice thing.
maybe someone can give me a quick to the point summary?
Dots are core to the gameplay, but no skill to quickly apply dots to get off the ground running.
No way of moving from one target to the next other than hardcasting dots all over again.
WM doesn't build on what's already there, but forces the job to play like something completely different.
Lord knows I've tried to keep an open mind, and Barrage'd Empyreal Arrows are fun to pop off, but I just hit 58 tonight, and getting Paean instead of something more apparently useful has drained all the motivation out of me. I feel like a cheap SMN ripoff you'd find at the flea market, and not a Bard.
I'm afraid I don't really have nothing new to contribute to the discussion. Just getting my voice out there to add to the pile. I should have probably done so a lot sooner, but I got stuck at 52 just before August and am only just gritting my teeth and trying to push through now.
Warden's paean utility: Only have one use in raid, avoid the first pacification from the war. (wolves'den avoid the first detrimental effect received in your members).
Straighter shot: The proc shows up to late. Sometimes, you will cast straight shot to refresh the bonus and see how you get the proc.
Double bloodletter proc: Applying both dots with Iron jaws have the same timer, both crits could trigger at the same time and you feel like wasting them. More aggravated with you dot more than 2 targets.
Flaming Arrow: Unable to put the aoe during cast, a trick is using a macro
/micon "Flaming Arrow"
/ac "Flaming Arrow" x8 times.
Quick noct VS Wide Volley: Same potency, one of them have more TP cost.
Songs: Removing a song cost a GCD :/.
I think they are all QoL they could change.
I'm curious about this one. Isn't the tick server based, though, so all DoTs tick at the same time anyway? Or am I missing something?
That's incorrect. I do more DPS with a planned 2.0 rotation than with a forced one once Enochian fell off.
How can you even doubt that?
Dropping in in the middle, maybe with no mana to boot, no openers ready to pull off - nope, however you shake it, once Enochian is down, damage is abysmal till it's up again (and usable).
Then I'd like to know what you're even doing to manage that since enochian itself gives a 5% damage buff and higher potency hits compared to fire I and III, unless you're letting astral/umbral fall off, which is failing the class at the base mechanics rather than enochian itself. If you drop enochian in the middle, you're literally going back to 2.0 rotation, you can't be doing less than what it already is unless you're messing up said 2.0 rotation.That's incorrect. I do more DPS with a planned 2.0 rotation than with a forced one once Enochian fell off.
How can you even doubt that?
Dropping in in the middle, maybe with no mana to boot, no openers ready to pull off - nope, however you shake it, once Enochian is down, damage is abysmal till it's up again (and usable).
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