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  1. #1
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I find it's the obsession with 'hard' that creates undue rigidity in games as a whole. In games like FF14 it really condenses down to who can build better macro's. While I don't mind it being an aspect of games, it shouldn't be the absolute in content. It's the flaw of so many one trick pony games. My way or the highway crap. It's wasted potential.

    For the record, there is a collision mechanic in one of the lower dungeons. The corrupted crystals that spawn on a boss? The dps that kills the stationary adds (.aka crystals) will get a pipe AoE from the boss. Melee trying to clear these crystals will find the floor cluttered with spikes and stuff that make evading the pipe AoE very difficult. As such, have ranged hit the crystals or be ready to rez the melee when they unavoidably get nailed by one of the hits. Even in cases like that it comes back to, do this, don't do that. Once you know, you know.
    (2)
    Last edited by Ksenia; 10-30-2015 at 01:39 PM.

  2. #2
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ksenia View Post
    In games like FF14 it really condenses down to who can build better macro's.
    LOL what???

    What are you even talking about?
    Thanks for the good laugh I needed that.
    (8)