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  1. #11
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fevelle View Post
    They are going to balance items, not Phoenix Down though.

    They could just use Phoenix Down as a "Reraise" on the open world - if you die while carrying one, you would get instantly revived. The 'Unique' trait of the item would make it impossible to exploit this, and while not being an extremely needed effect, a lot of people would use it, especially when leveling low-level characters and alts.
    Until I involuntarily tested this idea against an Adamantoise I had no business attacking, I thought that this was the case. It would certainly make it easier to level when you're alone (especially when using a DPS class with no Chocobo Companion), and would make hunts a bit more interesting. And of course, make it so that they cannot be used in dungeons.


    The only downside I could see to this would be that it would only make the "overworld isn't dangerous enough" problem even worse. With the ability to self-resurrect, even the few mobs/enemies that could really pose a problem to a single player would mean significantly less.
    (2)
    Winter Maintenance is coming

  2. #12
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Amiaze View Post
    The only downside I could see to this would be that it would only make the "overworld isn't dangerous enough" problem even worse. With the ability to self-resurrect, even the few mobs/enemies that could really pose a problem to a single player would mean significantly less.
    Eh, I can't see it making the open world less dangerous... If you died to open world content, chances are you're not going to get back up and suddenly beat it with Weakness... You'll die, and it'll reset, and if you can still only carry one at a time, it would be a one time thing... Plus, you died, I mean I wouldn't put it past this community, but "I died in the open world! It isn't dangerous enough!" would be a pretty nonsense thing to say... If anything something like this could be an excuse to make things harder... I like it...
    (2)
    Last edited by Nalien; 10-27-2015 at 10:03 AM.

  3. #13
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by FeliAiko View Post
    Aside from main stat potions, I look at potions in this game as just a reference to FF tradition.
    I see Phoenix Downs similarly, A holdover form the single player games that can only fit in the extremes of "useless" and "You take this or we will kick you form our Static". Unsurprisingly, the devs went with the former.
    (1)
    Last edited by Morningstar1337; 10-27-2015 at 10:36 AM.

  4. #14
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Airget View Post
    The game breaking balance with Phoenix Downs is compared to the MP cost to revive a target that has fallen. The negatives of falling in combat would be severely reduced to a point where PD's are must haves and not just an option which would cause issues for such an item to hold a huge necessity to raids and such.
    True.

    -> They can limit their usage like one per fight, or once per instance. It still would give PD something more tangible and a great feeling.

    Just like parsers, if it would become a requirement for the party, then it's a no-no of course.

    But right now everyone had at least 2 IIRC, so once per instance, everyone could save someone, the last seconds of a fight where everyone dies, and you revive someone so we would kill the boss, for me it's Epic fights ^^

    Just something random, but then again, we know how people think >.<

    Now it's useless, unless you want to get your achievement for reviving people outside your party.

    --------------------------------------------------------------------------------------------------------------------

    Alright then! Make my freaking RAISE on PLD worth a damn! So I could raise someone while fighting!

    "Tank" you.

    Or give us 'advanced jobs' so I can become a Crusader and then.. Raise people while fighting?

    ^ Should I create a new thread with that title? I mean the Raise part
    (0)
    Last edited by KingOfAbyss; 10-27-2015 at 11:16 PM.

  5. #15
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Iagainsti View Post
    SC>Flare>Xether>Flare>Convert>Flare>Transpose>Bliz III>etc. = PVP Node clearer.
    At 50 cap? Because at 60 Flare has a minimum MP of around 850.
    (0)

  6. #16
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by StouterTaru View Post
    At 50 cap? Because at 60 Flare has a minimum MP of around 850.

    Old 72 man Secure tactic, so yes 50. I only have Blk @52 atm, so I didn't know if it worked as well in Seize. Same time, Flare has been nerfed on multi targets, so even 3 Flares in 12 seconds wouldn't create the healer sweats it used to. XD
    (0)

  7. #17
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fevelle View Post
    They are going to balance items, not Phoenix Down though.

    They could just use Phoenix Down as a "Reraise" on the open world - if you die while carrying one, you would get instantly revived. The 'Unique' trait of the item would make it impossible to exploit this, and while not being an extremely needed effect, a lot of people would use it, especially when leveling low-level characters and alts.
    This is how Phoenix Downs should operate imo. Would also be useful in relic fates and treasure hunts. But it should be strictly for solo open world type stuff.
    (4)

  8. #18
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dante_V View Post
    This is how Phoenix Downs should operate imo. Would also be useful in relic fates and treasure hunts. But it should be strictly for solo open world type stuff.
    Exactly! No using in dungeons or quest duties.
    (0)

  9. #19
    Player
    Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Drivont O'raguille
    World
    Goblin
    Main Class
    Gladiator Lv 56
    Quote Originally Posted by Airget View Post
    The game breaking balance with Phoenix Downs is compared to the MP cost to revive a target that has fallen. The negatives of falling in combat would be severely reduced to a point where PD's are must haves and not just an option which would cause issues for such an item to hold a huge necessity to raids and such.
    Make it weaker than a raise, 4-5s cast time, and 3min cooldown, without the immunity buff when rezz'd. Balance!

    that way its still viable in an "oh SH-!" moment, but not your go-to, unless the healer is already overtaxed. Just a thought. Please don't eat me alive forums!


    :P
    (0)
    Last edited by Drivont; 10-30-2015 at 05:41 AM.

  10. #20
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Drivont View Post
    Make it weaker than a raise, 4-5s cast time, and 3min cooldown, without the immunity buff when rezz'd. Balance!

    that way its still viable in an "oh SH-!" moment, but not your go-to, unless the healer is already overtaxed. Just a thought. Please don't eat me alive forums!


    :P
    It does feel like, in a lot of fights, everyone is running for the doors once the two healers keel over...unless there is a smn...and they aren't running themselves.

    Healing potions definitely need to be updated. The highest one available now doesn't even cover an auto attack.
    (1)
    Last edited by Kallera; 10-30-2015 at 05:58 AM.

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