Quote Originally Posted by karateorangutang View Post
There's another force at work though too. Thats the major increases in damage and survivability that even a 10 ilvl jump affords. That extreme jump in effectivness you receive when that happens is also a problem. Not only does a happy medium need to be achieved in the fight meta, but also a tuning down in how much an ilvl is worth to make encounters more difficult and balanced for longer periods of time.
Our characters after 793 days of time from 2.0 to now are not quite four times as powerful as they could possibly be during the relaunch of the game. It's almost an average of 200 days per 'increase' in actual total character power. How much slower/more anemic does it need to be?