


That "someone" is the producer of the game who has a say in every single feature/piece of content implemented in the game. It's not just some random dude, he's the producer/director, thus he decides the DIRECTION the game goes in.
Get the drift?
You'd still be sitting on the sidelines until they implement content that takes longer to complete not which has time restrictions. I'm talking about fights that take a little longer to figure out, that require multiple steps, etc. that is long term goals. Long term goals are not simply "it's on a weekly timer with a 2% drop rate so it will take me a year to get X item" that is a terrible example of a long term goal in my opinion.Wasn't really talking about now.Yoshi's post deals with the game distant future, after all the core aspects have been finalized, which is what I was getting at.
I fully understand why there are no time restrictions now, though I'd be lying if I said I totally agreed with it. I've had to actually restrict myself from completing the content too fast and end up sitting on the sidelines waiting for the next patch, like so many others have already. I hope in the future I will not have to do that.
With Tanaka- No plans for real endgame/alliance content, broken casual focused battle/class system
With Yoshi- Extensive plans for alliance content, big focus on getting as much endgame content as possible, fixing battle system to allow for more complex fights.
Yoshi is absolutely taking this game in a direction that should be welcomed by actual hardcores who want challenging/meaningful content and fights. It is completely unfair to say he is "turning the game casual" when the game was originally and wrongfully designed to be 100% casual accessible/focused.




clueless rant. it's called being a rushed out incomplete game. tanaka did put in the world nm's in which we fought for 8+ months before yoshi added anything else for the hardcores to do.You'd still be sitting on the sidelines until they implement content that takes longer to complete not which has time restrictions. I'm talking about fights that take a little longer to figure out, that require multiple steps, etc. that is long term goals. Long term goals are not simply "it's on a weekly timer with a 2% drop rate so it will take me a year to get X item" that is a terrible example of a long term goal in my opinion.
With Tanaka- No plans for real endgame/alliance content, broken casual focused battle/class system
With Yoshi- Extensive plans for alliance content, big focus on getting as much endgame content as possible, fixing battle system to allow for more complex fights.
Yoshi is absolutely taking this game in a direction that should be welcomed by actual hardcores who want challenging/meaningful content and fights. It is completely unfair to say he is "turning the game casual" when the game was originally and wrongfully designed to be 100% casual accessible/focused.
http://crystalknights.guildwork.com/



When you can't appeal to people who appreciate a good game you appeal to people who like instant gratification in hopes they will buy your product, quit, return, quit, return, quit return, etc.================================================================
Straight from Yoshi-P:
"Allow me to lay down a scenario. A small group of hardcore players will skip sleep or the need to eat and jump into a high level battle right after it is released. These players will then be the first to obtain a shining rod that has devastating powers and can only be equipped by a black mage. Other players will gaze at these hardcore players with aspiration. However, in 3 months time, a solid strategy will be formulated and the difficulty level of the battle content will be adjusted too, allowing players “who cannot put their entire life into gaming” to eventually obtain the shining rod. On the other hand, the next battle content will arrive by that time and hardcore players will be able to continue challenging themselves. This is the ideal cycle for highest level items in end-game MMORPGs. (This is Final Fantasy so we plan on putting in slightly unusual features for items like Excalibur)"
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uhh... So after putting forth hard work and determination to get items from new content first they're going to make it easier for everyone else only 3 months later? Are you kidding me? What is the point in even caring enough to get something if 3 months later everyone has it?
Furthermore, what is the point in paying a monthly subscription fee to play a game where you are bored in a week right after an update?
This is a joke. This game needs to be renamed Casual Fantasy if they're going to completely copy World of Warcraft's noob-friendly-get-more-subscriptions-by-kissing-everyone's-rear protocol.
How is this going to create ANY interest in the PS3 community, attract new subscribers, and "save the game"? By letting everyone get everything they want so they can log off until another update? What is the point in continuing to play if nothing retains value? Especially if you're going to be paying for when you aren't playing.
What's the logic behind this? How is this going to make playing the game more enjoyable in the long run? By degrading people's hard work? Natural strategies will be developed by player but why should lazy people have to work less hard to get the same rewards so soon?
Look at CoP mission in XI. They made them easier years after. Not months.
Do you guys know why XI was successful and had a solid player base almost forever until the 99 cap and XIV's announcement?
================================================================
1) Items had value. Obtaining a rare and powerful item use to mean something because items retained their value for the most part. Now it will turn into "oh well I'll have that in a few months."
2) Content had longevity.
Just a few events like Dynamis, Sky, Limbus, and Sea kept people more than busy for a long time. There was content developed around lasting and still being fun. Now everything is obsolete in 3 months? Or at the very least something you "should" already have then something you're "proud" to own.
3) Character attachment.
I thought the whole point of being able to play any job on one character was just that. You would only really play one character fully because you could do anything. The items you obtained and the jobs you leveled meant something. With the changes in the claim system it looks like leveling up will lose all of it's value too. Player can as Yoshi-P said "hurry to up 50". This will mean anyone can "re-roll", get to 50, and get all the items you worked so hard to get without putting forth a fraction of the effort.
================================================================
GG SE. GG.
FFXIV is just going into the more casual less-hardcore direction than FFXI was.
when the game completely fails on PS3 and they shut it down they will probably realize it was a bad idea and FFXVII will probably be a great mmo again.
Mew!



And nowhere in the post did he mention actually making the content easier. He said that in 3 months time, people who don't play as much could finally have the resources to get the item, instead of the hardcore players who just run in with all Archers.
On top of that, the OP got the quote entirely out of context. Yoshi-P is talking about how important gear is, and he gave the example of people going after a black mage rod because it'd be MUCH better than any generic weapon a crafter could make, on top of being unique to a black mage.
Here's the paragraph that follows the OP's quote:
Source: http://forum.square-enix.com/ffxiv/t...l=1#post337912We believe that by overcoming content that is extremely difficult, restricted by level and class (job), and have low drop rate, players can achieve a true sense of accomplishment and superiority. This is also a unique characteristic. Please consider high level crafter recipes to fall under this category as well. (Of course, this will not mean that all recipes are going to).
Hey, check that out! Yoshi-P understands that working hard for stuff is a good thing! Still don't see anywhere in his post about turning on Easy Mode though.
Hello everyone,
It looks like this thread has been straying from the topic at hand so we will be closing it at this time. Thank you all for your comments here. Have a great day!
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