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  1. #121
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    I perfer the current tank meta, but I do dislike it too, but that is only because of the difference between war/drk versus pld dps while doing thier job "tank." This is purely poor execution, and decision making on the dev teams part. If dps numbers between tanks were as close as dummy test between war/drk/pld I would be fine, and pleased. It is just pld falls flat and loses more in dps then the other tanks, when you have to tank in shield oath, and have to gain aoe aggro on mobs. Leading to pld's dps to futher grow behind the other tanks.

    All I wanted was adjustments to pld dps output while not in sword oath, and drk to have better physical def...so we can possibly see tank busters that hit tanks harder again.

    I still want the option to dps as a tank, but also feel as a tank in this game.

    The response from the devs is kinda vague, and open to a lot of interpretation, let's just hope it just means they are bringing tank dps more closer to eachother, and is only a pld dps buff while tanking, then purely a nerf bat on all tanks dps.
    (0)
    Last edited by Isius; 10-28-2015 at 01:38 AM. Reason: lots of edits...sleepy wasn't able to type >.>

  2. #122
    Player
    Hydrium's Avatar
    Join Date
    Jul 2015
    Posts
    57
    Character
    Hydrium Eternite
    World
    Exodus
    Main Class
    Machinist Lv 80
    Well if I had a choice I'd say just kill off STR tanking and add more interesting mitigation choices. I came to play a tank, not a DPS that just happens to have a couple more defensive cooldowns.
    (2)

  3. #123
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Isius View Post
    snip
    How exactly is dark knight weaker in physical defense? Shadowskin, shadow wall, Dark dance + awareness, you can run foresight if you want to/need to/want an extra CD to hit, you have grit which is basically shield oath with the added effect of Darkside, and you get reprisal.

    I mean sure Pld has Sheltron, bulwark, hallowed and halone, but that's not exactly a big difference there.
    (0)

  4. #124
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cynric View Post
    How exactly is dark knight weaker in physical defense?
    Shadowskin and Shadow Wall are 10% weaker than their PLD counterparts, Rampart and Sentinel, and PLD also has the ability to block physical hits via shield. In practice the difference is not enough to prevent DRK from tanking physical hits, but it is in fact weaker in that department when compared to PLD.
    (0)

  5. #125
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rbstr View Post
    Or they just make subsequent tank busters hit harder? No one gets hit with tank busters or boss autoattacks aside from tanks so Devs have plenty of room to make them hit harder.
    The problem with making tank busters hit harder is that it makes little-to-no difference to what the tank has to do. You're likely popping a cooldown regardless of whether it hits for 15k, 20k, or 25k (maybe a different cooldown depending the damage, but that's about the extent of the difference).

    It's the healer's job that gets harder as tank busters hit harder.
    (2)

  6. #126
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Honestly, making Tanks have more damage with the strength stat but also removing strength stats from crafted vit jewelry will go a long way to improving this.

    However, making our "damage" scale off VIT and Strength will nerf us severely in the future.
    (0)

  7. #127
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ibi View Post
    The problem with making tank busters hit harder is that it makes little-to-no difference to what the tank has to do. You're likely popping a cooldown regardless of whether it hits for 15k, 20k, or 25k (maybe a different cooldown depending the damage, but that's about the extent of the difference).
    It's the healer's job that gets harder as tank busters hit harder.
    Right, it doesn't make a difference. That's the point: He's worried that the excess vit will trivialize tank busters. But that's just based on current numbers.
    The counter point is that it's just a balance factor. All the numbers are simply designed to some ilevel and skill level with current HP levels and healer HP/s capabilities in mind. It's all just numbers and timers that devs can do nearly whatever they want with.
    But, specifically to you, you can make busters hit harder (and thus threaten higher HP-ed tanks) without increasing the actual DPS put on the tank by manipulating the rate. The amount of HP/s you need and the actual magnitude of hits are not the same thing. You need the rate to determine how much healer stress it causes.
    There's no healer stress if all a boss ever does is a 300k tank buster attack 30 seconds into the fight. The tank always dies....but there's really nothing for a healer to stress about.
    (0)
    Last edited by Rbstr; 10-28-2015 at 03:51 AM.

  8. #128
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alahra View Post
    snip.
    Shadowskin is 20% same as rampart so no that's wrong.
    Shadow wall is indeed weaker by 10% but that's negligible. And only one CD. We can easily time reprisal to replace that using Dark Dance. Reprisal also stacks with Storms path and works on all damage types. We also have a special 15/30% CD on a short cooldown for magic damage specifically that paladin does not have.

    So the trade off for having to use reprisal or another minor CD with shadow wall to be equivalent or a little less than sentinel is the ability to also mitigate 15/30%+ more magic damage than a Paladin can?
    Paladin's best mitigation tools over Dark Knight are hallowed ground and the ability to cross class stone skin.

    And yes paladin can block more damage than parry can, but RNG is still RNG. I would hope they don't balance encounters based on whether a shield block or parry goes off during a tank buster.
    (0)
    Last edited by Cynric; 10-28-2015 at 03:59 AM.

  9. #129
    Player
    DarioSkydragon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Dario Skydragon
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Cynric View Post
    Paladin's best mitigation tools over Dark Knight are hallowed ground and the ability to cross class stone skin.

    And yes paladin can block more damage than parry can, but RNG is still RNG. I would hope they don't balance encounters based on whether a shield block or parry goes off during a tank buster.
    Dont forget traited Conva + Bulwark + Sheltron + Clemency + Shield (passive block).

    PLD is the Physical Mitigation King.
    (0)

  10. #130
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cynric View Post
    Shadowskin is 20% same as rampart so no that's wrong.
    I could have sworn traited Rampart was 30%, but you're correct on that point.
    (0)

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