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  1. #21
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by PotatoWafflez View Post
    I doubt they will class lock accessories pretty sure its been brought up in the past when people were boosting ilvls and using tank accessories to meet HP checks.

    Worst case your STR accessories in 3.1 will just be like my VIT accessories in 3.0 you can use them but you are neutering yourself. Due to less DPS and less HP.

    If anything they should have fixed this going into 3.0 its not like Tanks rolling STR accessories was a new thing.

    Personally I've always gotten my Fending set first and then my Slaying set but I've never been one for raiding so it doesn't affect me either way, but it will be nice to have the accessories they are designing for my class/role be actually useful and wanted in terms of the meta/player base for once,
    not to mention making things more consistent between tanks.
    I agree, I was merely countering the post I quoted.

    Hopefully they use their brains when they restructure and don't completely ruin things.
    (2)

  2. #22
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Tyrial View Post
    SE forced us into this position by imposing heavy DPS checks and making weapon skills and self heals scale off of STR (attack power). In the current meta (as it's been discussed many times) you're effectively neutering yourself by running with any more VIT than what is absolutely necessary.

    So yes, if they class lock STR accessories they should be doing something to compensate people who purchased accessories that they can no longer use.
    They made the announcement 14+ weeks before the change will occur. It takes only 4 weeks to get the Eso needed to buy a full set of accessories.

    Your Slaying accessories are fine for now and you have plenty of time to get ready for 3.2. If the change was happening in 3.1 you might have had an argument.
    (4)

  3. #23
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    They made the announcement 14+ weeks before the change will occur. It takes only 4 weeks to get the Eso needed to buy a full set of accessories.

    Your Slaying accessories are fine for now and you have plenty of time to get ready for 3.2. If the change was happening in 3.1 you might have had an argument.
    They've made no official announcement to indicate what is going on so don't try and pull that. The point was made that if they go and do something foolish like class lock accessories and people wasted tomestones on something that they can no longer use they should be compensating those people.

    Completely different story if they came out and said "Hey guys! Tanks won't be able to wear slaying stuff starting in patch 3.2!" and people still bought them.
    (3)

  4. #24
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Tyrial View Post
    I agree, I was merely countering the post I quoted.

    Hopefully they use their brains when they restructure and don't completely ruin things.
    Mainly just wanted to comment on the accessory locking and throw in a few cents afterwards.

    I agree and hopefully they will just "flip it" and have it be more or less the same DPS as now with the current meta only with more HP and the world will move on with nothing of value lost.
    (-cough- Well except some lucrative sales for a few crafters -cough-)

    Or they will make STR worthless while also lowering our DPS with no way to get it back up and probably piss a lot of people off, though I guess it might fix the whole PLD vs DRK/WAR thing? ;-; "ItsokayifPLDDPSisbadcauseallourDPSisbadnow"

    I think the main issue here is going to be how much our DPS changes due to this.
    Cause lets be real that's pretty much the only thing people care about after the whole not getting one shot aspect.
    (1)
    Last edited by PotatoWafflez; 10-26-2015 at 10:40 AM.

  5. #25
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by PotatoWafflez View Post
    Mainly just wanted to comment on the accessory locking and throw in a few cents afterwards.

    I agree and hopefully they will just "flip it" and have it be more or less the same DPS as now with the current meta only with more HP and the world will move on with nothing of value lost.
    (-cough- Well except some lucrative sales for a few crafters -cough-)

    Or they will make STR worthless while also lowering our DPS with no way to get it back up and probably piss a lot of people off, though I guess it might fix the whole PLD vs DRK/WAR thing? ;-; "ItsokayifPLDDPSisbadcauseallourDPSisbadnow"

    I think the main issue here is going to be how much our DPS changes due to this.
    Cause lets be real that's pretty much the only thing people care about after the whole not getting one shot aspect.
    I'd be fine with them cutting our DPS significantly if it: A) Meant we were actually acting like tanks and had to actively mitigate all incoming damage instead of just scripted TBs, B) They hadn't said that WAR was meant to be the "DPS tank" and C) They removed the BS DPS checks.
    (2)

  6. #26
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Tyrial View Post
    I'd be fine with them cutting our DPS significantly if it: A) Meant we were actually acting like tanks and had to actively mitigate all incoming damage instead of just scripted TBs, B) They hadn't said that WAR was meant to be the "DPS tank" and C) They removed the BS DPS checks.
    I was mainly looking at it from the average player and I wouldn't be surprised if when our DPS suddenly dropped we lost a lot of tanks over night.

    B and C pretty much make the first option more likely at this point in that our DPS shouldn't drop off too much.

    They could do the latter and drop our DPS just to pad out Alexander Savage: Part 2 even more though.... >_>

    But I wouldn't mind A at all either way. (In regards to general content, can't really comment on AS)
    (0)

  7. #27
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    If they made it straight VIT they would have to go back and get rid of all the STR on tanking gear, and they won't do that. Because that means bloating it with VIT and that would mean devaluing current VIT numbers, etc etc, huge mess.

    I do hope it's 60/40 or something like that to at least make VIT more attractive point-for-point. Now if only they'd do something interesting with Parry while they're at it...
    (0)

  8. #28
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Yeah, not so sure they're going to make VIT the damage calculator. If they did, they'd have to go retroactively remove STR from all the previous tank gear and replace it with VIT, as stated above me. And if they did that, HP totals on tanks would go through the ceiling and they'd have to go rebalance every single encounter to not make tanks unkillable juggernauts because of the buffed HP. Or also change the values of VIT so that the increased VIT equals out to exactly the same amount of HP we had previously which I have to imagine would also be tricky.

    If I had to guess, what they're probably going to do is make VIT also increase damage but by not as much as pure STR. It would also explain why they would push to remove primary stat melded stuff, because tanks would be super powerful with the current melded gear as-is if VIT acting as a damage modifier is indeed their plan.

    I really hope it's not just a nerf to tank DPS across the board though. I greatly enjoy being able to tank and provide enough DPS that it actually feels like a significant difference to the group if I'm doing well (or not doing well), and soloing will be garbage if they go to a punching bag tank formula.
    (0)
    Last edited by InfiniDragon; 10-26-2015 at 12:10 PM.

  9. #29
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    My guess is they will make tank damage scale off of VIT instead of STR and keep the formulas as they are or maybe with a very minor adjustment. It's really not as difficult for them to do or as big of an upset to the game balance as people seem to be thinking.

    The i200 armors all give 97 VIT and 93 damage stat. Having the 93 Str do nothing and use the 97 VIT instead is a pretty easy switch to make. I200 rings are 45 VIT or 43 Str. Similarly close numbers and if they make the switch, a tank with all VIT accessories will do about the same as a tank with all Str accessories before the switch. I suppose this would be like a small buff since the VIT gear had just a little more VIT than Str gear has Str. Might be small enough that it won't matter or maybe they will make some kind of adjustment.

    They don't have to remove STR from tank gear because it won't be doing anything. It'll be similar to when they made Rogue use Dex for damage and then added Dex to all the low level DPS gear while keeping the Str.
    (5)

  10. #30
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    867
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Making tank damage dependent on VIT would be a cheese way out and upset balance in not only PvE, but PvP as well (sorry, that has to be considered too). One stat that's responsible for damage dealt and total HP, but only applies to one role? B-b-b-b-broken. It wouldn't even matter if they retroactively removed STR from tank gear, that one stat would still be doing all of that.

    Can add more, but will wait for a counterpoint
    (0)

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