I still remember that opening cutscene in LOTA when all 24 walked into the instance.
I like the 24-man raids. I just dislike getting stuck with groups of people who can't perform even the most basic of mechanics and refuse to follow simple instructions.
With this character's death, the thread of prophecy remains intact.
I love doing it for the first time, but any time after it is a chore.
One that I do for glamours sake >.<
Hey, I like 24-man raids too (thus, I'm looking forward to try out Void Ark)!
What I dislike, however, are ignorant, stubborn, blind, simple-minded players that basically ruin the experience for everyone else (by not being team-players).
I like the 24 man raids, to me they're the only piece of content that legitimately feel like raids. You break into a large scale area, fight monsters the size of gods with a huge amount of people, there's trash to progress through, incredible music, it really captures that old WoW raid feel that I love, prefer it to Alexander and Coil myself.
I love your sig. Makes me chuckle every time. That and Riceisnice's bug on the screen.I like the 24 man raids, to me they're the only piece of content that legitimately feel like raids. You break into a large scale area, fight monsters the size of gods with a huge amount of people, there's trash to progress through, incredible music, it really captures that old WoW raid feel that I love, prefer it to Alexander and Coil myself.
Surprisingly the queue on "famfrit datacenter" whichever it is is always pretty quick for all 3 CT instances. In addition to the neat gear I like them because they have some pretty varied mechanics (though half the time they get skipped due to high dps) and you can kinda half pay attention lol.
Last edited by enthauptet; 10-26-2015 at 10:32 AM.
I was listening to my friends recollecting the old 24raid memories and laughing about them, organising already so we can do them all together.. I honestly hated most of them.
First rule to enter CT: leave your brain out.
No matter how many times, how many months later, still the towers were filled by not-able-to-press-123 players.
Second rule to enter CT: be rude and childish. whole parties but especially tanks instead of being cooperative were competitive in the worst way and that usually led to wipes and whatnot shouted over alliance chat.
Third rule to enter CT: the original sin. The more time passed from the reset the worst people you'd find and always, on sunday, there was that one friend that didn't/couldn't drop and so what we used to call "mad tower" had to begun. The horror.
LOL I'm so happy it'll drop a weekly token so I hope I can do it once and never again till reset
Last edited by Greven; 10-26-2015 at 10:02 AM.
When will people realize that queues are data center based and not server based?
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