yeah dcuo , rift and gw2 have an awesome wardrobe system D: , but we can because........rea$$on$ ?
yeah dcuo , rift and gw2 have an awesome wardrobe system D: , but we can because........rea$$on$ ?

And LOTRO as well, with the best wardrobe system I've seen. I was really surprised to see this game doesn't have a wardrobe system on par with the others. It feels like a huge limitation to me, that I can't have my character look any way I want, regardless of level. For me, it makes the game much less enjoyable than it could be.


They have said several times its due to server and game engine constraints. While that's not really an answer I like it does explain why its not a simple fix. Changing server architecture or core aspects of the game engine is a pretty major thing. Its like screwing with the foundations on a building that's already built. Its costly, time consuming and if you screw up even a little it can wreck everything else.
Considering the bulk of the dev team is always focused on trying to pump out new content, the resources dedicated to such a problem are probably in the same basket as the API work. Generally low priority.
Do you have any actual proof to back up that allegation or are you just spouting conspiracy theories?We're basically hitting a paywall on our inventory space in this game too. Only difference is we don't have the option to spend in-game money to increase our inventory, and the developers won't do anything to increase it because it's too lucrative to just expect us to pay them to fix the issues they created.
Last edited by Belhi; 10-26-2015 at 10:19 AM.
Retainers are not constantly tracked and updated unlike the Armory Chest, Action List (Which is divided up in to a bunch of different menus), and Inventory.
Also I expect most people just do not known how many data points a glamour log would need to track currently: 3.1 will put us over 7000 different pieces.
Last edited by Ultimatecalibur; 10-26-2015 at 10:39 AM.



7000×1 is still "only" 7000 though, as that's all that would be needed for all of those in general - a simple binary switch, whether a character unlocked an item or didn't, yes or no (or, heck, it doesn't even need to be 7000 - only assign an item ID to a character once it's actually obtained, that way the not available ones don't even need to be attached to every character). Versus having all the 7000+ items physically, even if it was possible, would mean 7000×...how many? Colour, SB status (which is tracked even on items that are not convertible btw!), condition, stats, HQ or NQ, crafted-by... Don't tell me that's not a lot more data points.
And again, in light of this active and constant tracking issue of the inventory, I have to mention: backups of everyone's entire inventory every 15s is far too asinine. Allowing players to idle AFK for any longer than 1 hour is also far too asinine (and I do see dozens rooted to the same spot for 6-8-10 hours on a daily basis). Yet, nobody seems to notice this, nobody seems to want to do anything about this, everybody (devs and players alike) seem to be perfectly content with both of these as they are. Even though we're being reminded of data sizes and network stress time and time and time and time again.
Last edited by BreathlessTao; 10-26-2015 at 05:23 PM. Reason: Devs, would you kindly make up your minds about whether this is a forum or a twitter-clone?


There's a difference though. Retainers aren't 100% tracked on the character. The inventory data can be brought out when you summon them, since it takes a short bit of time before you can access it and gives the server time. When you're playing your character however, it has to keep data running on the inventory unless you want a nice delay every time you open it up.
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