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Not listening to your playerbase at all is the fastest way to see the subscriptions dropping without knowing why.
There have been multiple improvements of game based on players' feedback. Only because the community have divided opinions on some stuff doesn't mean their feedback is unnecessary.
I am not going to list feedback that changed stuff for better, but just as an example: if I remember right it was players who told devs not to implement FATEs into important quests (CT for example) that let you wait hours before they appeared. If there was't our feedback or devs wouldn't listen to it, that would be nice, really.



Support this. They seem to listen to the unnecessary requests over the ones that are actually needed or in high demand, or take way too long to implement it.


Yall got what you asked for.



OP: If you want to see what happens when developers don't listen to their player base, look at WoW. The developers dug in their heels over numerous issues over the period of WoD and they have lost more subscribers faster than ever before.
It's not a matter of "listen vs. don't listen", it's a matter of signal vs. noise. The developers NEED feedback to see how players feel about the game, but that doesn't mean they should listen to all feedback. Certain feedback is totally useless, but that doesn't mean they should disregard all feedback.
The trick for SE is figuring out which feedback is useful and which isn't.


I knew I should have added "delay the relic weapons" to my list of things from the playerbase to ignore and do the opposite of.



There is nothing wrong with complaints, just need to be constructive and specific. Take this "Savage Alexander is rehashed, uninteresting." and change it to "I would like to see Savage have completely different boss mechanics from normal with rewards looking upgraded from normal rewards."
Last edited by Dyvid; 10-26-2015 at 01:27 AM.
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