For puzzle, there should be more kind of puzzle like on Temple of Qarn.



For puzzle, there should be more kind of puzzle like on Temple of Qarn.


I'm a bit disappointed that the wall puzzle is always the same: Flame | Fruit.
About the optional boss: time limit can just be the 5 mins we are given to leave the instance once the dungeon is done... well 4 mins to engage and beat it and 1 min to cast loot.
And how about access to optional boss be granted after completing a challenge while running thru the dungeon, such as: Open all treasure chests, or kill all X enemies, or use limit break 3 times... etc. Things that tend happen naturally anyway... except for when ppl are really not interested (so many times I have run dungeons where no one ever uses the limit break... me being mainly a tank or healer don't have enough reasons to use it).



Yeah 4 - 5 minutes are fine in my opinion, especially if the bosses would scale with the number of players killing them (as fates).I'm a bit disappointed that the wall puzzle is always the same: Flame | Fruit.
About the optional boss: time limit can just be the 5 mins we are given to leave the instance once the dungeon is done... well 4 mins to engage and beat it and 1 min to cast loot.
And how about access to optional boss be granted after completing a challenge while running thru the dungeon, such as: Open all treasure chests, or kill all X enemies, or use limit break 3 times... etc. Things that tend happen naturally anyway... except for when ppl are really not interested (so many times I have run dungeons where no one ever uses the limit break... me being mainly a tank or healer don't have enough reasons to use it).
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