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  1. #31
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Repairs are no longer needed to stimulate the economy. Thus they need to be made convenient.

    If it wasn't for the other crafting changes, this would be a bad thing. Right now though, it's a big fuss over absolutely nothing relevant.

    Sums up this forum lately, basically.
    (5)

  2. #32
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    I agree with the changes. As Betelgeuzah said, crafting is moving on to better, more important things while still requiring DoH for selling the item.
    (2)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  3. #33
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    Repair was never a part of crafter's income to begin with, and wasn't any use for ranking up. It's just annoying. Even though I can repair all my stuff I might use repair NPC if it's at a reasonable place.
    (2)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  4. #34
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Ragz View Post
    Repair was never a part of crafter's income to begin with, and wasn't any use for ranking up. It's just annoying. Even though I can repair all my stuff I might use repair NPC if it's at a reasonable place.
    Indeed, for what the purpose of repairing was, it has been long abandoned since. It's especially annoying because it's not voluntary system, like attaching materia will be (and what truly makes the materia system superior is that even though its voluntary, everyone will still want to do it). Repairing was required of everyone and it did not really give any benefit whatsoever, only delayed the inevitable.

    Now it's a death penalty, and a small economy stimulus, nothing more, nothing less. And it doesn't need to be, because replacements are already few weeks away.
    (2)

  5. #35
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    As I've said a few times in various threads about this, repairing really needed to be pushed to the side somewhat like how they are letting us actually use NPCs now. I'm sorry, but the NPCs in game now are pretty much useless. I'm not going to pay almost 8,000 gil to repair a grade 4 Wand up to 75% - that's ridiculous.

    A perfect example of how the current system fails is last night, I was out doing leves with a friend and my wand ended up 'breaking', but I was in the Grid area which means no one was there to repair. I went to the NPC and saw the price, but just said "screw that" and used my broken wand on the rest of the leves. Having a reliable NPC who will charge *slightly* more than what a crafter could do is a much better solution than waiting on a crafter to notice my icon or having to teleport back to Uldah and shout for help.

    Repairs should not be a major focus of the game for crafters - it's very tedious and annoying to do right now (I realize they are planning on simplifying the process) with very little benefit for anything except being an unneeded time sink. Right now, I need to repair about 6 items, and I'm dreading it so much. :/ Time to log in and go afk! Fun!

    My opinions, of course.
    (0)

  6. #36
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    this repair system is noting sort of awesome. Keep complaining about good systems just more lines to add to my sig.
    (2)

  7. #37
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by HiirNoivl View Post
    I think players should rank up crafting classes because they want to make things, not because they want to be able to repair their gear.

    I was ranking up crafting for this reason. I couldn't grind for as long as I wanted to in certain gear because when the gear got damaged to say 30 or 40%, the stat decrease forced me to stop return to town and get a repair from a fellow player because an NPC would only repair to 75% which means I would need another repair even sooner.

    However, I have no real intention of being a serious crafter and contributing items to the game. Now with the new system, I won't be forced into leveling a class I have no real intention of using. Unless I want to sell something, I'll just go the the NPC when my gear hits all the way to 0% with no real consequences.

    This is excellent.
    ^this. Crafting should be about crafting, not repairing. Repairs are a nice side-effect of crafting but it should not be the main goal.

    Honestly I would think the more industrious crafters would be all over this seeing as now there is potentially less competition. No one's being forced to level crafting for repairs anymore so some people won't bother with it if they had no interest in crafting.

    Edit: Also this adds another much needed gil sink. People who don't want to take the time to get their items repaired to 100% by a crafter will just use the NPC option. With how much gil is floating around the system currently, any means of removing some of it is a good thing.
    (1)

  8. #38
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    I only want to say that 99% is an odd number...

    90% would have made sense to me.

    /shrug.
    (4)

  9. #39
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DoctorMog View Post
    I only want to say that 99% is an odd number...

    90% would have made sense to me.

    /shrug.
    agreed or 95%. 99% just makes it a tease.
    (0)
    Xeto Milanti Bei

  10. #40
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Just gonna quote myself from the other thread


    Quote Originally Posted by Alcide View Post
    this is BS why don't you just get rid of the repair system if you have to ruin it this way??

    And all the people complaining about "AAAAW getting stuff repaired is a pain in the ass, i'm obliged to grind AAAAALL of the crafting classes in order to repair my stuff and it sucks, and it costs money and I don't want to pay people to repair my stuff and i don't want to wait ages for a repair..." LOLWUT? have you played this game at all?? It takes FIVE MINUTES staying next to Gogorano to get all of your stuff repaired, is it that bad?? Are you so busy you can't spend 5 minutes in the same spot??
    But the worst of all are those whining about how they don't like crafting, but have to do it in order to repair their stuff... well guess what, this is an MMO, you're playing with other people, you can ask someone else to do that for you.

    Honestly this whole thing, not just the 1.20 part (worst idea EVER), is just dumb. Speaking for myself, I don't really care about the gil income when i repair stuff to strangers, usually i do it even when they put ridiculous reward, like 1k for a grade 5 thing, I just do it cause I know NPC is expensive and waiting too much for a repair is annoying, but once NPC will be cheap and will repair to 99% I won't take the hassle to look everyone's bazar to see if I can repair something and I bet I won't be the only one, so NOW if you don't know someone that has the proper DoH you'll be forced to grind it to resell your old gear (unless the "every class > every gear" thing happens... jeez what the hell did they smoke? >.>)

    The point is that a repair system isn't a must have, ffxiv can go on and be successfull even without it, tho it can be helpfull, can serve as a good gil sink, a reasonable death penality and a good way to enhance players' interaction and crafters' role, but honestly after reading all these things i just see it as a pain in the ass.
    Also, after these changes if you see someone asking for a repair you'll know he wants to sell it, so let' say you find someone that needs to repair a Crab Bow HQ and you happen to have one to sell, or the materials to craft one, or just the appropriate class and rank to do it, will you repair it?
    (2)

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