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  1. #71
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Love the idea Signed
    (0)

  2. #72
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    I would like this. My inventory is mostly bloated from fishing lures and crafting mats, but also two retainers worth of gear that i only possess for glamour purposes only. Would be nice to permanently unlock the appearance for it so i could trade the physical item away for seals.
    (1)

  3. #73
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by kyuven View Post
    this all kinda goes down the tubes when you realize the only reason they haven't added something like this is, by their own admission, because the character data is already bloated beyond belief. Maybe someday.
    This is a bad excuse and they need to stop using it. Plenty of games have systems like this and the fact that 1 char can be multiple classes does not suddenly mean the char data is at capacity.
    (2)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  4. #74
    Player
    AltanRapsied's Avatar
    Join Date
    Dec 2013
    Location
    Le lit d'un beau mâle
    Posts
    1,591
    Character
    Altan Rapsied
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    This, is my actual retainers' situation...



    (5)
    Last edited by AltanRapsied; 10-26-2015 at 07:21 PM.

  5. #75
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Dood, this very idea has been mentioned like ALOT by various players on the forum, myself included.

    Take a wild guess what SE said....
    (1)

  6. #76
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Orrias View Post
    Cash shop revenue ---> development of games not named Final Fantasy XIV
    FIFY

    Seriously, there is a reason why SE hasn't done this and it isn't just the PS3, it's becuase their servers are too crappy for stuff like this and why is that the case. Well between reception of the XIII trilogy, the response to 1.0 and the development of games like Final Fantasy XV and Kingdom hearts III) they might not have enough funds to make development of games for this go smoothly. And they do not have only Final Fantasy, Kingdom Hearts and Dragon Quest under their belt (and with them 2 other MMOs), there is also stand Deus Ex, Tomb Raider and standalone games like The World Ends With You.

    And before people jump on me, I'm not saying this to shot down the idea, I'm saying this because as a business they cannot devote all their resources or even 50% of them to one game like this, not without sacrificing FF XI and DQ X in the process or waiting until XV and KH3 are finished.

    That said I think it can work but there is gonna have to be a cap for stuff like this (and/or its gonna have to be accessed via a separate relatively seldom loaded inventory like the Retainers)
    (1)
    Last edited by Morningstar1337; 10-21-2015 at 09:53 AM.

  7. #77
    Player
    LaurelinKementari's Avatar
    Join Date
    Apr 2014
    Location
    Uldah
    Posts
    120
    Character
    Laurelin Kementari
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    Well between reception of the XIII trilogy, the response to 1.0 and the development of games like Final Fantasy XV and Kingdom hearts III) they might not have enough funds to make development of games for this go smoothly.
    But if you think about it, who's fault is that but SE's own? It's not their customers who forced them to rush out 1.0 like they did, leading to the financial disaster it became. There's no reason the current playerbase (a large playerbase, I might add, which made 2.x an unexpected success) should have to pay for mistakes that were entirely SE's fault. If crappy servers are what's holding the game back, they need to get better ones, no excuses. "Oh but it's not that easy, their financial situation, yada yada", is all well fine and good, but it's not our job, as consumers, to care about that or to look out for the company's wellbeing and benefit, not when the threat to its wellbeing was made entirely by its own hands. Nor should we accept it as an excuse for inferior service. The servers have been the go-to excuse and reason every time they say we can't get something since day one of ARR. It's getting old, fast.
    (4)

  8. #78
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    My thoughts on the situation is that the system would simply be designed around referencing, in that when the glamour is unlocked, it is set to TRUE (in coding terms) that you have unlocked the glamour, think of it like an achievement unlocked. Then when you go to equip the item, it finds the item that it is referencing in the game data that it knows you have unlocked, and equips the glamour. As this system is akin to achievement unlocks that references items, I cant see it taking up much room as it is only holding one piece of data, that being the item ID of the item that it is referencing

    I'm making a lot of assumptions, but the way that the gear on the floating islands works is that it takes on a random appearance of any weapon or armour in the game, its retrieving that data from somewhere, presumably from a large pool of possibilities, which is even more complex than this system (randomisation and assigning stats) and I doubt it is taking up massive amounts of server space, or else they would not have gone down that route.
    (4)
    Last edited by Lambdafish; 10-21-2015 at 09:08 PM.

  9. #79
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LaurelinKementari View Post
    But if you think about it, who's fault is that but SE's own?
    Nobody is asking (or expecting) the playerbase to care.

    But that doesn't actually stop it from being and issue that SE has to care about. Just saying.

    Yes they need to get better servers. But if they literally can't then they literally can't and they won't cause their other divisions to suffer because of it. Not saying we shouldn't continue to give them hell for it though.
    (0)

  10. #80
    Player
    AltanRapsied's Avatar
    Join Date
    Dec 2013
    Location
    Le lit d'un beau mâle
    Posts
    1,591
    Character
    Altan Rapsied
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Let's up this again.
    (3)

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