Quote Originally Posted by CGMidlander View Post
Individual house instances aren't the same as community instances.
All of those listed games have the former, not the latter.
Your argument makes no sense. We do not having community housing instances either. We have physical server resources constantly devoted to running the housing Wards and subwards. At not time during server uptime are these ever removed from memory. Then on top of that, we have individual instances for housing interiors. So what exactly is the problem in this system? That it worked for other games?