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  1. #21
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    There's nothing really wrong with the style where tanks attempt to maximize DPS, the problem is right now that's all there is to the tank job.

    In all of Alexander Savage, there are two times you need to use cooldowns (Plasma in A1 and Perpetual Ray after Royal Pentacle in A4) and 0 times you need your tank stance or anything other than STR accessories. If DPS is supposed to lend depth to the tank job, there either needs to be constant give and take and a few moments where you actually need to choose survivability over DPS or we need our rotations to be blown up to Summoner proportions.
    (0)
    http://bit.do/PLD_A4S

  2. #22
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    So tanks are only supposed to pop cooldowns in 2 spots out of all of alex savage and be out of tank stance the entire time...

    Remind me again why we hate healers so much?
    (4)

  3. #23
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by eagledorf View Post
    There's nothing really wrong with the style where tanks attempt to maximize DPS, the problem is right now that's all there is to the tank job.

    In all of Alexander Savage, there are two times you need to use cooldowns (Plasma in A1 and Perpetual Ray after Royal Pentacle in A4) and 0 times you need your tank stance or anything other than STR accessories. If DPS is supposed to lend depth to the tank job, there either needs to be constant give and take and a few moments where you actually need to choose survivability over DPS or we need our rotations to be blown up to Summoner proportions.
    It's more than two times lol
    You forgot Drainage in A3S, and depending on strat, some parts of A2S
    (0)

  4. #24
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CGMidlander View Post
    You forgot Drainage in A3S, and depending on strat, some parts of A2S
    To me, A2S actually leaps out as being an encounter that's quite nicely balanced as far as tanking styles go. There's a lot of semi-predictable burst that comes in large amounts, there's various strats you can use, and whilst Warriors and Dark Knights can contribute heavily towards the speed ofthe encounter via their superior AOE, the high physical mitigation that paladins offer, coupled with some actually useful utility like Cover and HG in some of the more awkward waves, make this in my eyes the most "balanced" encounter in Alex when talking about the two tanking styles of glass cannon dps vs brick wall. You kinda want a bit of both here, and both extreme can be decent depending on strat.

    Tanks certainly do gain benefit from being tanky here - whilst it's doable in slaying gear, the onus on DPS is more on good use of the gobwalker debuffs and excellent AOE rotations from the DPSers. Tanks can help but arent as essential as they are in the other turns with their more strict enrage timers. Even stacking lots of health was a viable thing when it first came out, as there's a lot of potential burst possible depending on how you split up the debuffers and jagd dolls.

    Of course, most will say A2S is perhaps the easiest of the turns, and I doubt it's anyone's favorite. But still, the mechanics of the fight and the juggling of balance between wanting tanks that can tank loads of incoming bursty damage vs tanks that just output high dps means it's far less of a contributing fight to the current meta feel. I feel just as useful as a paladin with pentamelds on that fight as I would as a warrior with pure slaying. It's just a different kind of usefulness.
    (4)
    Last edited by Sapphidia; 10-21-2015 at 05:26 AM.

  5. #25
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Ah, yeah Drainage is another place you need something, I forgot about that.

    Not that having everything be about tank busters that oneshot you without a cooldown is a great thing, but at least it's something.

    You don't really ever need anything in A2S if you're ok with making your healers and battery miserable (or can dodge Katstrahl). I mean, it would be horrible if you didn't use anything, but you won't get oneshot by not doing it. Maybe in the last wave...

    I do agree A2 was one of the better turns for tanks as there were lots of ways to handle it and it did hit reasonably hard in short bursts. I think the only thing I don't like about that turn is the amount of responsibility and lack of complexity the car operator ends up with for so much of the fight.
    (0)
    Last edited by eagledorf; 10-21-2015 at 08:41 AM.
    http://bit.do/PLD_A4S

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