Quote Originally Posted by FriendlyUncle View Post
This is the same costs as adding new wards, albeit even more resource consuming due to a wards permanent fixture in the world where instanced it does not need to be actively loaded into memory unless in use. And looking at how often housing is actively in use, an instanced solution would be more efficient.
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But that would be a completly different design. You wouldn't have a neighborhood and all the "life" coming with it. It wouldn't be some kind of hub area but just a private thing only you will see and use.
I like my ward, the neighbors habits and wandering in the place to see what new stuff the neighbors added to their plot. Or even if a new FC arrived.

Yes, the actual system is very demanding in terms of technical ressources, but it add so much more flavor and value than a poor instantiated design you're suggesting.
You'd prefer a bland housing system but for everyone, rather than a flavorful but restricted one. I get where you're coming from, but not everyone think that way. Some people like that unique aspect to the current housing, even if it has quite a lot of issues.