


Hopefully this answers what is wrong with this game OP. Nothing, there is enough endgame content. /sarcasm



This is the longest content drought we've had and I suspect they overestimated the appeal that HW's current endgame content would have, for a number of reasons.
The item level structure changed somewhat (30 item levels per tier instead of 20), which means they're probably not sure where to place content like EX primals on the scale in terms of both item levels and rewards. Both EX primals--mainstay content of ARR--were relatively dead once Esoterics were released (and Bismarck EX was a one and done fight). For future primals, we'll hopefully see them carry more relevant rewards so that they're worth doing for longer.
Alexander Normal suffers similar problems to Ravana EX, exacerbated by the fact that the content was tuned such that it had almost no learning curve, so there wasn't even a sense of progression to keep it relevant, only the (artificially drawn out) loot system. Savage has the opposite problem, in that it's tuned higher than most raid content we've had in the past, leading at least some portion of the former Coil raiding community uninterested.
The leveling grind from 50-60 was also probably too short to sustain a 5-month content gap (but I know that having it take longer would have been quite unpopular in its own regard).
That being said, there's a degree to which things were the same in 2.0--it's just that we had 50 levels to work on and were starting on scratch with *everything* so it took longer to get to the end-game content we did have (which actually only had one extra Primal fight compared to HW). We actually have more endgame content in 3.0 than we did in 2.0, but the content itself isn't designed well enough to keep us occupied.
3.1 looks to be adding even more than 2.1 did though (which was the largest content patch of the ARR cycle). Hopefully, the new EX primal is relevant the way the originals were and Exploratory Missions are, in addition to being a good source of gear, engaging enough to remain fun for the 3 months after patch day.


Well that and the gear you acquired was usually BiS for months, and almost every patch towards the end of the 75 era was a big patch.That's because some of us actually played FFXI and know how endgame there actually functioned. The only reason why there was more to do in FFXI's endgame was because content was kept relevant for years through a combination of bad drop rates and lockouts that would put FFXIV's to shame.



What kind of producer tells their player base to stop playing and take a break? That is a horrible idea...I think that that is the real problem. Their making to many easy things that can be done in a day. One hard mode end game content isn't enough.
This all comes back to how gearing up is designed I think.
This ^ right here. Its the people who are complaining more about what's wrong with the game who are the real supporters. Yet people keep getting replies such as I think you should take a break, this probly isn't the game for you and so on.
I remember some one posting said Yoshida said that people should probly take a break till 3.1....X_X....if this is true something is definitely wrong here.
There should be enough content (even stuff you can do if you only log in for an hour!) so that no one would get so bored that they have to take a break. Wtf...lol seriously?



What kind of producer tells their player base to stop playing and take a break? That is a horrible idea...
There should be enough content (even stuff you can do if you only log in for an hour!) so that no one would get so bored that they have to take a break. Wtf...lol seriously?
In short, take a break and don't life in the game.

If you don't think this game is a grind you are wearing fucking blinders dude. They even decided they needed to add a grind to DoH and DoL since we didn't have enough of it all ready. And worst the grind is the same thing over and over. Same two dungeons X amount of tomes til at Y cap, gather/craft the same X items for Y# of scrips until Z weekly cap. Weekly lock out on the 1 raid in game. You can hardly say XI has more or less grinding than XIV, and when they thought it was too much they made the change to keep the player base entertained and happy.And then people left.
I played FFXI for 4 years and had fun with it, but I'd never sign up to play a game like that again. In fact, FFXIV starting to feel like FFXI (everything being a grind) is what's making me leave.
I play FFXIV for fun, not as a second job.
Faf/Hogg is also just the tip of the iceberg of the issues with FFXI's endgame that are largely related to the horizontal gear system (bad drop rates and new good items rarely being added to the game) that the game had, including:
- events requiring large groups where everyone just wants one item because the rest of the drops are crap.
- many endgame events not dropping anything of worth for specific jobs.
- too many endgame events requiring upwards of 2 hours of "work".
When you add all of this up you get an endgame system that's more of a job than fun because you have scheduled events most of the week, that you need to attend to not fall behind in points. Where most of the stuff you do doesn't even drop anything for your job. I'd much rather have FFXIV's endgame where I have the freedom of doing most content on my own schedule.
It's no wonder that most of FFXI's playerbase started flocking to small-scale events like Limbus/Nyzul Isle.
No one is asking for you to have to team up with 5 randoms to level up every day, or sit and camp an NM/HNM spawn timers. We are saying we want a wide variety of content that can remain in place and USEFUL for more than a single patch cycle. Because I'm tired of running on the treadmill every 3-6 months for ALL my classes. I all but gave up on crafting because the entire idea of having to grind tokens like I all ready have to on my combat classes is not appealing in the least. You went into Dynamis/Sea/Sky in XI with your shell, yeah maybe you didn't get what you personally needed that week but you almost always got something for one of your sub classes. It felt rewarding even if I didn't get what I needed compared to walking into Neverreap for the 7th time this week to still need another week of capping to get the next piece I want without even so much as that good feeling of 'At least I helped this shell-mate his whatever'.
Point for point both games probably have the same amount of grind, say what you will about leveling in XI but at least you met some interesting people on your server. Still have to do the grind in XIV to level subs just you spam leves, join any random FATE party that happens to be up and repeat the same 6-10 FATES, or dungeons with randoms across the data center. And point for point in both games at this time in it's life cycle FFXI had more, more varied, and content with more longevity than 14 does.
Last edited by FriendlyUncle; 10-19-2015 at 05:24 AM. Reason: reasons



By saying "...we have no desire to see your life suffer..." and "Please don't forget your family,..." I believe they meant that you shouldn't play 15 hours a day, not that you should take 2 months long break because you had nothing to do except tomestone/crafting/raiding cap, 2 half year old grindy G. Saucer attractions and altjob grinding.
You don't have to live in FFXIV to experience boredom some people here are experiencing. At this moment I am loging only for raids and I can understand that people who value their cash would probably unsubscribe at this point rather than pay monthly for a few hours of fun.
3.1 better have loads of timeworthy end-game content.![]()



i take a long break since 2.1 introduce, didnt came back till 3.0
I have my main class eso progression, all the 50 class i love to get them to 60
i have not touch my crafting and gathering after 1.0, so they all sitting at around 20
tons of primal fight yet to be clear, and maybe go back and finish the final coil and alex
and i really like how FFXIV work now, i dont have to coming and sit in the game for 6 hours like going to work just to keep up the progression
Traditional MMO in the old days, you have a static group to do dungeon and raid, and if you miss 1-2 days, you are likely to be replace, coz the progression difference are so huge
thus, i actually love current FFXIV slow pace
like you said, SE could never please everyone
and it is clearly that SE try to please everyone, yet they are more casual focus
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