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  1. #31
    Player
    DragonHunterG's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Cyan Garamonde
    World
    Zalera
    Main Class
    Samurai Lv 80
    Something like that or I was also thinking it would be cool to see some sort of actual behavior from roaming creatures. Like they will go to a place and sleep during the night, maybe some will stay awake and keep watch over the others and if you attack them during this time, they will have higher attack/hp or whatever. little details that show life. instead they just plod back and forth between their established points, never deviate, never sleep, never move any differently.
    (3)

  2. #32
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Zeonx View Post
    This picture was blocked by Avast as harmful.
    (0)

  3. #33
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ServerCollaps View Post
    hogs always notice you, drakes are blind and you can move around them as long as you dont run (same with some others), cobolds have sight aggro etc.
    Decided to test this theory. Used Disciple of the Land, walked in front of the hogs in South Shroud. No aggro. Used Ninja and stealth, walked in front of the same hogs. No aggro. Not exactly true sight so far. As for the drakes, I set my movement speed to walking and strolled past a drake. Got aggressive when it looked at me. I'd love to be wrong on these points, but unless we're talking about very specific examples of these mob types, I've never encountered the same situation that you apparently have.

    Are there specific exceptional enemies that have these aggro types?

    Update: Okay, I found at least one good example of sound aggressive monsters. Jellyfish, such as Sea Wasps will aggro you even with their backs turned. I suspect the same may be true of some other waterkin enemies.
    (1)
    Last edited by Lemuria; 10-18-2015 at 06:20 PM.

  4. #34
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I think this is a great idea, would love to see it implemented.
    (2)

  5. #35
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Delta041 View Post
    I'd be nice, just don't make us have to kill day/night specific mobs for Hunt/Quest/etc.
    This.

    What this game REALLY doesn't need is more time/weather dependent content. When I log in I want to actually play the game, not waste my limited time waiting until I can do content.
    (3)

  6. #36
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    day/night time mobs would be cool indeed.

    I have always wanted a couple zones to have seasons as well, spring, summer, autumn, and winter with not only complete environmental changes but mob changes as well. Dont think that will happen though, but it would be nice.
    (4)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  7. #37
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    We don't really spend much time fighting mobs anyway, so I'm not sure if most people would notice the change. 3.0 monster drop rates are so horribly low, while HP pools on mobs are so large, that I did almost all of my crafting material farming by sending out retainers on ventures. And while daily hunts send us out to kill certain enemies, maybe only 20% of the enemies in 3.0 show up as possible targets.

    So while the idea is fun, they need to work harder not to trivialize open area mobs in general.
    (1)

  8. #38
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,266
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lemuria View Post
    Update: Okay, I found at least one good example of sound aggressive monsters. Jellyfish, such as Sea Wasps will aggro you even with their backs turned. I suspect the same may be true of some other waterkin enemies.
    the dullahans in north shroud only react to sounds for example
    (0)

  9. #39
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    FFXIV 1.0 had this feature. In certain locations at night skeletons would spawn instead of the mobs that were normally there. Was removed for ARR for some reason.
    (1)

  10. #40
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    I would love this, personally, but it's related to something else I've noticed while playing - I think the day/night cycle changes too fast. It doesn't feel like night long enough and suddenly it's day again. Might be even more pronounced when there are day- or night-specific mobs, but I wish they would implement it anyway. The world would feel a little more reactive and surprising.
    (0)

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