Quote Originally Posted by Tilgung View Post
I didn't necessary mean every suggestion was silly or stupid. Even if 90% of them, if not more, are.

Here's the thing: It comes down to what the Devs want from the game. If the Devs don't want horizontal progression, why would they add anything to encourage it? I don't have to agree with it (and I don't) to accept it as their design choice and whining about it every single update isn't going to change it if it hasn't already.
Very well, what about the addon API, something which they not only neglected to listen to the players about, but directly lied to them. Before Heavensward the API was apparently almost complete and just needed finishing touches, after Heavensward? "The developers are now free from Heavensward UI elements and can start working on the addon API", I'm sorry, but what? I thought it was almost complete?

Quote Originally Posted by Ladon View Post
snip
Character models might be preloaded onto memory (no one but the developers could really answer that), but the gear? Not a chance. Just like every other game, the assets are stored on the HDD until required, which they're then transferred from the HDD onto the RAM for quick access. The armour pieces are relatively small, especially on the PS3 so this is done quickly and without too much issue, RAM is much faster than any HDD. The fact that the PS3 can't handle more UI should tell you that not every armour set in the entire game is stored on the RAM all at once.

And that's why they only load a set amount of players at once, which I assume to be much smaller on PS3. I noticed this around the release of Alexander, where if I moved a few metres in any direction the players would fade away and others would load in, that's right load in, not pop up instantly as you seem to believe which would be the case had it been stored in the RAM. The assets are streamed from the HDD and it would be silly to believe otherwise, the PS3 has 512mb, some of which are used by the system itself, it could not store so much assets at any given time. There are how many armour sets in game now? Surely over several hundred, even if each piece was a minimum of 1MB, it would debunk your idea instantly.