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  1. #51
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    I'm bored with healer and caster outfit. They keep making curtain robe until now... (And yet, dungeon item still not dyeable)
    (6)

  2. #52
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by BreathlessTao View Post
    I think everyone understands why it's good from a dev/design point of view, that's not the point here. The point is that it should stop (or at the very least, decrease), but it likely won't exactly because it's easy to do, takes less time, eases the workload on the small dev team, etc - those old chestnuts, y'know.
    I like these sorta "boo-hoo the poor dev team" style posts. Tell me, what sort of compensation are you willing to offer in exchange for overworking them?

    And this doesn't apply to you only. Everyone, feel free to have a go.
    (1)

  3. #53
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Tilgung View Post
    Tell me, what sort of compensation are you willing to offer in exchange for overworking them?

    ... My subscription fee?
    (15)

  4. #54
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jynx View Post
    ... My subscription fee?
    You're already paying for what you get as far as the Devs are concerned. Or do you mean you're willing to pay more?
    (1)
    Last edited by Tilgung; 10-16-2015 at 12:58 PM.

  5. #55
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tilgung View Post
    You're already paying for what you get as far as the Devs are concerned. Or do you mean you're willing to pay more?
    Sometimes I wonder just how much of a grasp some people have on what maintaining data centers and development teams entails. Not to mention all the peripheral costs of a global business and such.

    That sub doesn't go quite as far as some may think it does.
    (1)

  6. #56
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tilgung View Post
    I like these sorta "boo-hoo the poor dev team" style posts. Tell me, what sort of compensation are you willing to offer in exchange for overworking them?
    And I like this sort of "you're not entitled to get anything" style posts.

    No, but bickering aside - are you seriously not tired of all the excuses we've been served since ... launch, pretty? Hardware this, small team that, too much work, no time to focus on - that's pretty much the list, and these things come up again and again, with about every (second) thing we dare to suggest or request. Honestly. It boggles my mind - we pay our subs, it's their job to work on this game, they get paid for it... And yet so many times we hear crying about how much they have to work, and nobody's bothered by it?
    Sure the schedule might be too punishing, Japanese work ethics might be too over-the-top - but those are not things we can affect. Those are things they should work out for themselves. Those shouldn't be reasons for us to have to question where our money's going to. If it's simply not enough - say so. If they need more money - increase the sub fees (as I've already said in another thread).

    As for data centers and global business costs - again, those should not be our concerns. That's what the suits higher up are for, they should be the ones to figure those out.
    (11)
    Last edited by BreathlessTao; 10-16-2015 at 01:12 PM.

  7. #57
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I never see them crying. I see them asking for their player base to understand their position. Which everyone who whines about not getting a unique snowflake set (for all 12 classes in every implementation of new armor) doesn't seem to.

    Your expectation is for them to work longer/harder for the same pay they already receive. That isn't feasible.

    And expenses for server maintenance aren't our concern? Really? Considering us playing the game and our idiotic player migration habits are the reasons many servers and data centers get over taxed, I'd say it is our concern.

    And raising sub fees isn't necessarily an option. The point of this game existing is to make money for Square Enix as a whole. If increasing the price drives a bunch of players away, that has the potential to only break even. Or even lose money. Which places them in a worse situation, potentially resulting in budget cuts.
    (1)
    Last edited by Tilgung; 10-16-2015 at 01:20 PM.

  8. #58
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tilgung View Post
    I never see them crying. I see them asking for their player base to understand their position. Which everyone who whines about not getting a unique snowflake set (for all 12 classes in every implementation of new armor) doesn't seem to.

    Your expectation is for them to work longer/harder for the same pay they already receive. That isn't feasible.

    And expenses for server maintenance aren't our concern? Really? Considering us playing the game and our idiotic player migration habits are the reasons many servers and data centers get over taxed, I'd say it is our concern.

    And raising sub fees isn't necessarily an option. The point of this game existing is to make money for Square Enix as a whole. If increasing the price drives a bunch of players away, that has the potential to only break even. Or even lose money. Which places them in a worse situation, potentially resulting in budget cuts.
    Can't say I expect them to increase their work hours, just to hire more staff. Tell me, why has their development team size remained exactly the same, while their profits increased over with the increase in subscriptions, cash shop and the release of Heavensward? FFXIV and their mobile games have singlehandedly made SE profitable again, why do we not see further investment into this game? Because they're off throwing money away on senseless 10 year projects that will do nothing but disappoint. I hope SE doesn't wander why they're almost always in the red.
    (4)

  9. #59
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Making SE profitable? Not really. They were deep in the red due to 1.0's horrendous failure. XI was basically keeping them afloat. And actually still provides a decent source of income. Everything successful since then was recovery. XIV is still currently making up for the cost of 1.0 and 2.0's production.
    (0)

  10. #60
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tilgung View Post
    Making SE profitable? Not really. They were deep in the red due to 1.0's horrendous failure. XI was basically keeping them afloat. And actually still provides a decent source of income. Everything successful since then was recovery. XIV is still currently making up for the cost of 1.0 and 2.0's production.
    Well for one, who's to blame for 1.0's failure? SE's management for rushing it out the door in order to "compete" with WoW's cataclysm. Oh how well that worked out for them, I think they've learnt from that. I was going to post about the approximate amount that they've made, but considering we have no reliable subscription numbers I can't do that. Here's an article with enough information so we can get the idea that yes, FFXIV is what's now keeping them afloat.
    (1)

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