Quote Originally Posted by Felis View Post
With this they make the death penalty weak again.
I hope they rework the penalty a bit to make it strong again
I don't get this obsession with wanting a stiff penalty for death.

If the game is to be largely based on instanced content, as YP has said it will be, then death results in a large chunk of time lost.

If you wipe, you lose. That's it. Why does there need to be some additional salt in the wound on top of it?

These changes are great because the NPCs can make items functional, but only a crafter can make it sell-able. This is miles better for a wider audience than the system we had a year ago where most of your equipment would be useless after an hour of play.